On November 1, 2012, I launched the Newbs XCOM run, wherein 18 Newbs made characters and went on a campaign to rid the earth of alien scum.
In short, we kicked their asses back into space and lost 6 brave soldiers in the process. Raynez
gunned them down, Kamo ninja-ed a UFO, Crab
sealed up wounds after taking organs, Kit
sniped a bunch, and Scotty
ran into plasma fire countless times. They and the rest became humanity's greatest heroes, though lack of funding and materials caused XCOM to be liquidated. Over the next two years, Egypt and France, both having left the XCOM Project, were liberated from alien stragglers and horrifically-experimented humans called Nephilim. All in all, 700 Million people were killed, and 200 million more were abducted. The vast majority of humanity was saved.
Soon after the liberation of Egypt and France, the aliens returned. Earth's forces were battered and all branches of XCOM had just lost their funding due to perceived obsolescence. But this time, the aliens came in peace, negotiated treaties, and may or may not have mind controlled the entire UN. The remnants of XCOM's international leadership met in a complex in international waters and, through subterfuge, were killed off by the aliens. All except one.
The year is 2038. Chocolate Cookies
has been building up his forces, funded by a Mr. Osterman
, and has gotten some of the gang back together to take out the aliens. He needs supplies, he needs intel. Over everything else, though, he needs recruits.To join the Newbs XCOM 2 run, here are the rules:
1. You must actually be in the [N]ewbs group to join.
*Yes, you can join even if you participated in the original run. See me first, though.
*Yes, you can join even if you participated in the XCOM:EW run.
You can even reuse your character, since that run is officially not canon.
2. Though there are seemingly no limits on character customization in XCOM 2, be specific on what your character looks like. Follow the form in the next post in this thread.
*If you join after I get the Guerrilla Tactics School (G.T.S.), tell me if you want your character to be a specific class.
3. This time around, with more uncertainty and a conceivably higher mortality rate, I am allowing multiple characters per person. Restrictions apply:
*They must be different characters.
If your self-insert dies, they die. Their relatives can come in, but they are different people. By the same token: no twins.
*Two active soldiers per person.
I will still make your character, but they will not be going on missions until one of your active characters is killed. So you should create multiple characters for replacement purposes.
*You can also, if you wish, make a character who isn't a soldier, but rather a VIP or a Dark VIP.
VIP's are people XCOM obtain to help around the Avenger (as a Scientist or an Engineer). Dark VIP's are folk who love the aliens so much that they're on XCOM's hit list. You can only have one of each.
So yeah, this thing will start a week from now. I'll keep a roster and recruitment form on the next post. Reply to this thread with a character, and you'll start killing alien scum soon.