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Solartide's DemoKnight Tips
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Topic: Solartide's DemoKnight Tips (Read 7437 times)
redBadger
Admin
UBER NEWB!
Karma: 4
Posts: 581
Re: Solartide's DemoKnight Tips
«
Reply #5 on:
August 15, 2015, 10:15:01 AM »
Loose cannon is one of many weapons in need of a nerf though haha
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Chef Goldblum
Non-Newb Noobie
Karma: 0
Posts: 6
Re: Solartide's DemoKnight Tips
«
Reply #6 on:
August 15, 2015, 11:42:25 AM »
I agree, the pushback on that thing gets ridiculous. I do think it's pretty balanced though, have to time your shots perfectly unless you want to bump people around for 40-60 all day.
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DONDI
1K Newb
Karma: 89
Posts: 2079
rayy
Re: Solartide's DemoKnight Tips
«
Reply #7 on:
August 17, 2015, 04:21:50 PM »
It's not OP. The stock GL is still better than the loose cannon, though it isn't a bad side grade. You get occasional utility use out of it - aka 1-shotting medics / counter reflects, but the consistent 100 dmg from the stock GL is more useful in most situations. Though one benefit is that the LC gives people who can't really aim pipes a crutch to at least get some consistent damage out.
«
Last Edit: August 17, 2015, 04:25:24 PM by DONDI
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Solarpowered
1K Newb
Karma: 27
Posts: 2229
Re: Solartide's DemoKnight Tips
«
Reply #8 on:
August 17, 2015, 04:52:57 PM »
Quote from: DONDI on August 17, 2015, 04:21:50 PM
the LC gives people who can't really aim pipes a crutch to at least get some consistent damage out.
#rekt
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DONDI
1K Newb
Karma: 89
Posts: 2079
rayy
Re: Solartide's DemoKnight Tips
«
Reply #9 on:
August 18, 2015, 01:47:39 PM »
hahahaha poorly worded. it's just easier to get some dmg output with the LC than nades especially with the fatter hitbox. nades are hard to aim consistently. it's definitely fun as shit to jump with and knock people across maps with it though.
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Last Edit: August 18, 2015, 01:57:18 PM by DONDI
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