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TF2 Patch: 3/12/2015

Posted on: March 13th, 2015 by Obey

New strange weapons and new taunts in TF2! And now you should expect to see more taunts going forward….

  1. Three new taunts! Also, taunts can not be created in the Steam Workshop.
  2. Crate #92 now drops, with new stranges available.
  3. More Mannpower CTF mode updates.
  4. Reduced the latency of voice audio.

1. New Taunts!

The Scout gets one new taunt: the Boston Breakdance, where the Scout goes into a wild dance. The Sniper gets two new taunts: the Killer Solo, where he reprises his saxophone solo from the Expiration Date short movie; and the Most Wanted, where the Sniper crosses a name off his hit list with a marker. As of now, these taunts are only available for purchase in the Mann Co. Store.

2. Crate #92

12 weapons are available in this crate in Strange quality, and nine of them are Strange for the first time!

Candy CaneCandy Cane
8 .25%
Dalokohs BarDalokohs Bar
8 .25%
Warrior's SpiritWarrior’s Spirit
8 .25%
Apoco-FistsApoco-Fists
8 .25%
Red-Tape RecorderRed-Tape Recorder
8 .25%
Claidheamh MòrClaidheamh Mòr
8 .25%
WranglerWrangler
8 .25%
ShahanshahShahanshah
8 .25%
Cloak and DaggerCloak and Dagger
8 .25%
Buff BannerBuff Banner
8 .25%
Righteous Bison StrangifierRighteous Bison Strangifier
8 .25%
KritzkriegKritzkrieg
8 .25%
or an Exceedingly Rare Special Item!
1 .00%

In other news, the Strange Kritzkrieg had been trading for $65-$75 on the Steam Market for months, since it had only been available from the very rare (and now retired) Crate #30. Not surprisingly, the price of one has dropped into the $20-$40 range, but expect it to drop more as supply begins to catch up to demand.

3. Mannpower CTF Updates!

A new Thunder Mountain map, converted for Capture the Flag play, is launched for the Mannpower mode.  If you haven’t played the Mannpower mode, it has a feel like TF2′s ancestor Quake III: Arena, with powerups and grappling hooks added to CTF play.

A new powerup, Knockout, has also been added, granting the following benefits:

  • Restricts the carrier to Melee and Grappling Hook only
  • Max health increased by 150
  • Immune to airblast and damage pushback
  • Melee weapon always crits and forcibly shoves the victim away
  • Melee hit forces the victim to drop their powerup or the flag if they have it
  • 4X melee damage to buildings

A few other tweaks have been added to Mannpower, including random melee critical hits have been restored to the game (but not random crits to other weapons), and being able to use the grappling hook as a weapon to grapple you close to enemies and to inflict bleeding on your target.

Stay tuned for a possible TF2 Newbs Guide to the Mannpower Mode….

 

Patch Notes below include the previous patch, not included in the last blogpost.

Full Patch Notes: 2/18/15

Full Patch Notes: 3/12/15

  • Announcing the Taunt Workshop!
    • Steam Workshop taunt submissions can now be “Certified Compatible” and are no longer tagged as Beta
  • Added 3 new community-created taunts to the Mann Co. Store
  • Added Crate #92 to the drop list
  • Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
  • Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
  • Fixed an exploit related to material .vmt files and playing on servers using sv_pure
  • Fixed the game not running for some dual GPU machines (Mac OS X)
  • Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
  • Fixed an exploit related to Highlander mode and changing teams with instant respawn
  • Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
  • Fixed an exploit where clients could bypass the name change timer
  • Fixed a bug that caused some particles to not draw correctly
  • Fixed shadows drawing on some wearables while in first person
  • Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
  • Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
  • Fixed not being able to activate the Phlogistinator‘s buff using alt-fire when ammo was below the cost of an airblast
  • Updated the Mann Co. Store and Armory to not display item levels
  • Fixed the Phlogistinator’s bottle not getting the crit-boost material effect
  • Added a “no helmet” style for the Antlers
  • Added the OSL.tf tournament medals
  • Added the Florida LAN tournament medals
  • Reduced the latency of voice audio
  • Updated the equip_region for the Black Knight’s Bascinet
  • Updated The Little Bear so it can get assists in Pyrovision
  • Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the description for The Gunslinger to include the three hit combo
  • Updated the localization files
  • Mannpower update
    • Added new map ctf_thundermountain
    • Added new powerup: Knockout
      • Restricts the carrier to Melee and Grappling Hook only
      • Max health increased by 150
      • Immune to airblast and damage pushback
      • Melee weapon always crits and forcibly shoves the victim away
      • Melee hit forces the victim to drop their powerup or the flag if they have it
      • 4X melee damage to buildings
    • Grappling Hook changes
      • Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar “tf_grapplinghook_jump_up_speed“)
      • Added support for hooking into enemy players
        • Release the fire button once the hook has hit an enemy player to draw yourself to them
        • Hooked victims will bleed for 2 health per second
        • Unhook at any time by switching back to the grapple, or firing it again away from your victim
        • Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
        • Sound cue added when hooked by an enemy’s grapple
      • Added new Grapple weapon sounds and grapple projectile
      • Reduced max firing distance to 4000 units (convar “tf_grapplinghook_max_distance“)
      • Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
      • Re-enabled fall damage for the grappling hook (convar “tf_grapplinghook_prevent_fall_damage“)
      • Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
    • Added Revenge temporary powerup
      • Activates and spawns when a significant game imbalance is detected
      • Temporarily grants crits, increased fire rate and increased clip size
    • Added unique powerup pickup sounds
    • Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2″)
    • Strength: Fixed sentries inheriting the double damage multiplier
    • Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds

Undocumented changes

[N] Obey

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