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Posts Tagged ‘#81 crate’

TF2 Patch Update: 2/7/2014

Posted on: February 7th, 2014 by Obey

EDIT 2/8/2014:

  1. Added the secondary fix patch
  2. Added very minor patches since January 7, 2014 (bottom of post).
  3. Added a list of the 43 items in the #81 Strongbox.
  4. Updated my “TF2Newbs Guide to MvM Item Hunting” post
  5. There are now 3 promotional TF2 cosmetic items available for players who purchase the BioShock Infinite Season Pass on Steam before March 24, 2014, currently $19.99. (March 23, 2013 is the date the Season Pass originally launched.) Here are the 3 cosmetic items, awarded in Genuine quality for those who purchase the Pass:
    1. “First American” headslot item for the Soldier, with the likeness of Benjamin Franklin
    2. “Mister Bubbles” accessory (pocket region) for the Engineer
    3. “Big Daddy” headslot item for the Soldier, with the likeness of George Washington

Undocumented changes (from patch 2/7/2014)

My favorites:

Eliminators Safeguard Dough Puncher

Eliminators Safeguard                               Dough Puncher

Law  Bullet Buzz

Law (all-class)                                             Bullet Buzz

Patch 2

  • Fixed a client crash related to the Quickplay menu
  • Fixed the Crafting menu not showing the inputs/outputs correctly
  • Fixed the Backpack not drawing paint splotches for items that have been painted
  • Fixed the Engineer’s belt and pocket equip_regions conflicting for some items
  • Reverted the changes to The Half-Zatoichi until the effects on the Soldier can be investigated

Note missed from the previous update:

  • Fixed the MvM upgrade menu closing when a Strange item has its counter increment

 

 

 

Original post:

 

I warned you all that a new patch was coming!  Anyway, here’s the news:

  1. TF2 patch notes (see below)
  2. The TF2 Strongbox (crate #81) is now unlockable with Strongbox Keys.
    • Like many of the other recent variant crates, its drop list includes a possible 43 community-created Gold Star items
  3. Some weapons that did not have available Killstreak Kits (the AWPer Hand, Lugermorph, Big Kill, etc.) now do. So this may create a run on the demand of these items.
  4. Borderlands 2 is free-to-play from now through Sunday night
    • Its many incarnations, including the Season Pass, are 50% off until Monday morning

 

Weapon Updates

Most of the weapon updates of late have focused on rarely-played and unpopular weapons, tweaking them so that they become relevant to the TF2 game once more. Expect to see way more Natascha heavies and Degreaser/Reserve Shooter pyros in the near future.

  • The Shortstop
    • Reduced extra knockback penalty from 80% to 40%
  • The Short Circuit
    • Added Penalty – No longer gain metal from dispensers when active
  • The Cleaner’s Carbine
    • Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
  • Natascha
    • Added +50% extra ammo
    • This makes the weapon more viable in MvM also!
  • The Reserve Shooter
    • Increased clip size from 3 to 4
    • Time to mini-crit airborne targets changed from 3 to 5
  • The Beggar’s Bazooka
    • Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
  • The Quick Fix
    • Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin’ Targe or Splendid Screen
    • Read: “Medics can now run like hell” and “Brace yourself for more Medic-Demoknight pairings”

Weapon Fixes

  • Fixed deflected projectiles not affecting Strange and Killstreak counts
  • Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
  • Fixed the Spy’s revolver using the incorrect reload sound
  • Fixed third-person Medi Gun beams appearing jittery
  • Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
  • Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character

Community Updates

  • Added the Strongbox Key to the Mann Co. Store
  • Added 43 community-contributed items to the Strongbox Crate
  • Added the Tumblr Vs Reddit Participation Medal

Mann vs. Machine

  • Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
    • The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin’ Targe, Splendid Screen, and The Mantreads
  • Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
  • Fixed an exploit where players could stand on a robot’s head to block their movement for an easy kill
  • Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
  • Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
  • Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended

Quickplay

  • Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
  • Added “Show Servers” button to quickplay. This will run the normal quickplay search, but instead of joining the “best” server, it will present a list of about 20 servers and let you pick.

Other Changes

  • Improved loading of item information panels to prevent hitches when cycling through backpack pages
    • Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
  • Fixed Australium items not using the correct images in the Steam Community Market
  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy
  • Added the server command “sv_setsteamaccount” for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
  • Added the game server’s SteamID to the output of the status command
  • Fixed the Killstreak counts not being accurately portrayed in the scoreboard
  • Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
  • Fixed a UV/skinning problem on the level 1 sentry
  • Fixed a problem where “activate virtual reality” doesn’t work if you have 2 monitors + headset
  • Fixed a client crash caused by trying to load an invalid URL
  • Fixed achievements getting stuck in a completed state and not being awarded to the player
  • Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
  • Fixed the “equipped” label being displayed on incorrect backpack panels when equipping items
  • Fixed the upper-left backpack panel always being highlighted when equipping items
  • Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
  • Updated the equip_region for The Extra Layer
  • Updated the Blue team material for the Ambassador to be less red
  • Updated ctf_2fort
    • Fixed a rendering bug on a silo prop in the skybox area for the Blue base

 

1/10/2014 Patch: Undocumented changes

1/9/2014 Patch:

Undocumented changes

 

[N] Obey