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Author Topic: XCOM 2: [N]ewbs Edition!  (Read 43528 times)
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The resident leering Yoshi

« on: July 29, 2016, 02:08:50 PM »

On November 1, 2012, I launched the Newbs XCOM run, wherein 18 Newbs made characters and went on a campaign to rid the earth of alien scum. In short, we kicked their asses back into space and lost 6 brave soldiers in the process. Raynez and HunterZero gunned them down, Kamo ninja-ed a UFO, Crab sealed up wounds after taking organs, Kit sniped a bunch, and Scotty ran into plasma fire countless times. They and the rest became humanity's greatest heroes, though lack of funding and materials caused XCOM to be liquidated. Over the next two years, Egypt and France, both having left the XCOM Project, were liberated from alien stragglers and horrifically-experimented humans called Nephilim. All in all, 700 Million people were killed, and 200 million more were abducted. The vast majority of humanity was saved.

Ungrateful bastards.

Soon after the liberation of Egypt and France, the aliens returned. Earth's forces were battered and all branches of XCOM had just lost their funding due to perceived obsolescence. But this time, the aliens came in peace, negotiated treaties, and may or may not have mind controlled the entire UN. The remnants of XCOM's international leadership met in a complex in international waters and, through subterfuge, were killed off by the aliens. All except one.

The year is 2038. Chocolate Cookies has been building up his forces, funded by a Mr. Osterman, and has gotten some of the gang back together to take out the aliens. He needs supplies, he needs intel. Over everything else, though, he needs recruits.

To join the Newbs XCOM 2 run, here are the rules:
1. You must actually be in the [N]ewbs group to join.
    *Yes, you can join even if you participated in the original run. See me first, though.
    *Yes, you can join even if you participated in the XCOM:EW run. You can even reuse your character, since that run is officially not canon.
2. Though there are seemingly no limits on character customization in XCOM 2, be specific on what your character looks like. Follow the form in the next post in this thread.
    *If you join after I get the Guerrilla Tactics School (G.T.S.), tell me if you want your character to be a specific class.
3. This time around, with more uncertainty and a conceivably higher mortality rate, I am allowing multiple characters per person. Restrictions apply:
    *They must be different characters. If your self-insert dies, they die. Their relatives can come in, but they are different people. By the same token: no twins.
    *Two active soldiers per person. I will still make your character, but they will not be going on missions until one of your active characters is killed. So you should create multiple characters for replacement purposes.
    *You can also, if you wish, make a character who isn't a soldier, but rather a VIP or a Dark VIP. VIP's are people XCOM obtain to help around the Avenger (as a Scientist or an Engineer). Dark VIP's are folk who love the aliens so much that they're on XCOM's hit list. You can only have one of each.

So yeah, this thing will start a week from now. I'll keep a roster and recruitment form on the next post. Reply to this thread with a character, and you'll start killing alien scum soon.  Grin
« Last Edit: August 16, 2016, 08:59:41 AM by {N}Olse » Logged  Jump To Top

"The players should fit the group; the group shouldn't change for a specific subset of players." ~ Kamo 2014
Global Admin
1K Newb

Karma: 54
Posts: 1514

The resident leering Yoshi

« Reply #1 on: July 29, 2016, 02:09:20 PM »

The Fallen:
Ranger Lt. Viking "Wolverine" Walrus [VikingWalrus] KPM: 3 Memorial Entry

Active Soldiers:
Grenadier Lt. "Casino" Kamo [{N}Kamo]
Grenadier Sgt. Bruno "Doc" Thomas [{N}You]
Specialist Cpt. Kit "Moop" Schernburg [{N}Kit]
Sharpshooter Sgt. Daniel "Showtime" Macho [MachoDan]
Ranger Cpt. Red "Ice" McBadger [redBadger]
Sharpshooter Lt. Elmo "Monster" Jones [[N]Elmo]
Specialist Lt. Alette "Knight" Bruyere [MachoDan]
Specialist Sgt. Siegfried Minamoto [Nuunsa]
Specialist Cpl. Malcom "Oskar" Cobb [{N}Kamo]
Rk. Spinister Scorn [[N]ova Shikikori]
Rk. Boris Kruscherov [[N]Obey]

Reserve Soldiers:

Science Department:
Dr. Zoe Moreau

Engineering Department:
Christine Werner, PhD.
Dr. Nick Owens
Jeremey Sanders, PhD.
Dirk Vos, PhD.

Recruitment Form:

Name, Nationality (Gender)
Race, Hair Style and Color, Facial Hair, Scars
Primary Armor Color/Secondary Armor Color
Gear, Props, and the like
Date of Birth and Bio (remember, it is 2038)
« Last Edit: December 05, 2016, 05:23:10 PM by {N}Olse » Logged  Jump To Top

"The players should fit the group; the group shouldn't change for a specific subset of players." ~ Kamo 2014
Global Admin

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Posts: 668

Burn baby burn

« Reply #2 on: July 29, 2016, 04:36:18 PM »

You better believe my character comes out of retirement. He may be older, but he isn't wiser.
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(Battle strategy)
(Be) Swift as wind,
(Be) Calm as trees,
(Be) Overwhelming as fire
(Be) Solid as a mountain

Global Admin
Newbs Regular

Karma: 15
Posts: 331

« Reply #3 on: July 31, 2016, 04:18:41 PM »

VIP Scientist
Name: Make Something Up
Nationality: USA
(Gender): Male
Race: White
Hair Style and Color: Past shoulders and white
Facial Hair: Beard of the length of your choosing
Primary Armor Color/Secondary Armor Color: Ridiculous
Gear, Props, and the like: Ridiculous (and glasses)
Date of Birth and Bio (remember, it is 2038): We'll go Feb 7 2000, and just make up something crazy for the bio.  If you want me to come up with an outline for the bio let me know.
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Grey Devil
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OVER 9000 Posts

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The Crazy Hobo Under Your Bed

« Reply #4 on: August 01, 2016, 04:30:38 AM »

Mmmmm. Delicious organs.

Should i roll for a new player? Cheesy
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