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Post-Halloween TF2 Patch

Posted on: November 16th, 2013 by Obey

Would you look at this… a new TF2 item quality! Here’s the rundown (combining patches from Nov 6-Nov 12):

  • Added a new item quality: Collector’s (with dark-red text).
  • Added new Chemistry Sets (see below for list).
    • Some of these new Chemistry Sets create Strangifiers.
    • Lots of other Chemistry Sets create a Collector’s-quality item.
      • The recipe for Collector’s-quality items is simply a large number of the same type of item (e.g. 200 Mad Milks to make a Collector’s Mad Milk).
  • Eternatween Enchantments (lets a server allow Halloween/Full Moon items for a two-hour period).
    • Requires a successful server vote before being consumed and taking effect.
    • Now has a server cooldown period between votes.
    • Fixed some spells not working properly during Eternatween.
    • Merasmus now has 13 new voice lines specifically for Eternatween, welcoming players to Eternatween, etc.
  • Spooky Keys have now converted to standard Crate Keys.
  • Spooky Crates and Piles of Curses will be deleted from inventories on a player’s next startup of the game.
  • Halloween spells are now permanently affixed to their target item.
    • However, their effects will now show only during Halloween/Full Moon/Eternatween.
  • Grandmaster will now update its model based on its wearer’s kill streak.
    • Being a chessboard hat, it will cycle illusory chess pieces above the wearer’s head, going from a pawn piece at zero kills, then each kill changing it in turn to a rook, knight, bishop, queen, and finally king at five or more kills.
  • Updated the Jupiter Jumpers so that they can be equipped with the Mantreads or the Gunboats.
  • Updated Ivan the Inedible to match the other Spooky Companion items.
  • HTML MOTDs (Messages of the Day) will no longer be shown for players connecting via quickplay.
  • Removed the prompt to opt-in to quickplay beta.
  • Helltower Changes:
    • Fixed an exploit in Helltower caused by changing teams in hell in order to instantly respawn.
    • Increased the projectile speed and damage of the lightning ball spell.
    • Fixed being able to enter enemy spawn with the Teleport spell.
  • Bugfixes:
    • Fixed special taunts being overridden by the Thriller Halloween taunt.
    • Fixed the Open Loadout button on the item pickup notification screen from not working properly.
  • Added HalloweenSetUsingSpells input to the tf_logic_holiday entity by community request, allowing for Halloween spell usage for custom TF2 Halloween maps.
  • Halloween-themed Community Items (see the list in the last blog post) are now back to regular price in the Mann Co. Store (in most cases $4.99 to $7.49).

New Chemistry Sets…!

Relax, no additional skill in math required… or is there? Because you’re gonna need to count higher than your fingers and your toes in order to crate a Collector’s item! I’ve heard of as high as 200-of-the-same-item requirements for these Collector’s Chemistry Sets. Here’s what’s now available:

  • Strangifier Chemistry Sets, 13 total, from the August 27, 2013 patch:
    • Bonk Boy
    • Fancy Dress Uniform
    • Sight for Sore Eyes
    • Bird-Man of Aberdeen
    • Toss-Proof Towel
    • Teddy Roosebelt
    • Archimedes
    • Villain’s Veil
    • Camera Beard
    • All-Father
    • Summer Shades
    • Merc’s Pride Scarf
    • RoBro 3000
    • –not counting– Strange Bacon Grease (for the Frying Pan)
  • Strangifier Chemistry Sets, 9 total, from the November 12, 2013 patch:
    • Boston Boom-Bringer
    • Lord Cockswain’s Novelty Mutton Chops and Pipe
    • Stockbroker’s Scarf
    • Dark Age Defender
    • Sandvich Safe
    • Foppish Physician
    • Outback Intellectual
    • Blood Banker
    • Professor Speks
  • Collector’s Chemistry Sets, 39 total, added in the November 12, 2013 patch:
    • Scout (8 total): Shortstop, Mad Milk, Winger, Flying Guillotine, Holy Mackerel, Boston Basher, Atomizer, Wrap Assassin
    • Soldier (8 total): Black Box, Liberty Launcher, Cow Mangler 5000, Original, Gunboats, Battalion’s Backup, Righteous Bison, Escape Plan
    • Pyro (3 total): Backburner, Detonator, Homewrecker
    • Demo (2 total): Claidheamh Mor, Ullapool Caber
    • Heavy (5 total): Huo-Long Heater, Dalokohs Bar, Buffalo Steak Sandvich, Warrior’s Spirit, Holiday Punch
    • Engineer (3 total): Frontier Justice, Short Circuit, Eureka Effect
    • Medic (3 total): Vaccinator, Vita-Saw, Solemn Vow
    • Sniper (3 total): Machina, Hitman’s Heatmaker, Jarate
    • Spy (4 total): Ambassador, Conniver’s Kunai, Big Earner, Spy-cicle

So, while the existence of Collector’s items may not prevent most people from making scrap metal out of their items, it could cause some players to want very badly to collect all of one particular item in order to craft a Collector-quality item. Who knows, but this might cause metal to be worth more… or at least most random weapons.

[N] Obey

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