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Posts Tagged ‘cactus canyon’

TF2 Update: 9/15/14

Posted on: September 15th, 2014 by Obey

Hark! Yet another minor TF2 update, again adjusting the two beta maps!  But wait–there is some other stuff going on….

  1. Demomen can no longer detonate sticky bombs while taunting.
  2. Strange ranks are no longer displayed on the web.

Also, Terraria now has an updated official website, which has some spoilers for the upcoming Lunar Update!

TF2 Full Patch Notes

  • Fixed a client crash related to the robot destruction HUD
  • Fixed an exploit where players could circumvent successful kick votes
  • Demoman can no longer detonate sticky bombs while taunting
  • Strange Ranks are no longer displayed on the web (Trade, Steam backpack, Market) and only show ‘Strange’ as a prefix
  • Default value for convar sv_vote_issue_scramble_teams_cooldown has been increased to 20 minutes
  • Fixed sound clipping issue for the Demoman’s Spent Well Spirits taunt
  • Added Jarate lightwarp preset to the Steam Workshop importer
  • Updated the model/materials for the Neckwear Headwear to fix a lighting issue
  • Updated pl_cactuscanyon
    • Increased amount of time the middle gates remain open before and after a train passes in stage 2
    • Adjusted spawn times at end of stage 2
  • Updated rd_asteroid
    • Removed env_sun from the skybox
    • Optimized skybox performance
    • Lowered Scout/Sniper damage against robots
    • Fixed doubled-up health kits on the bridge
    • Added area portals to the base interiors to improve performance
    • Continued art-pass process
    • Fixed zebra-style art on static props on systems that used lower texture quality
  • Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have TF2 performance problems on Windows, add “+cpu_frequency_monitoring 2” to the TF2 command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873

[N] Obey

TF2 Update: 9/10/14

Posted on: September 10th, 2014 by Obey

[EDIT: All servers are now back up.  Any stats you earned while playing were logged and will automatically update on the next map reset, even though it didn't notify you in-game.  As you were, soldier!  --[N] Obey]

Oh look!  More bugfixes!  Here’s the short version:

  1. More changes to pl_cactuscanyon and rd_asteroid.
    • Asteroid now has more bots to kill than before.
    • Power core pickups now restore some ammo and health on pickup.
  2. Apparition’s Aspect is now paintable!

Yeah, just a bunch of little stuff.  Here’s the long version:

Full Patch Notes

  • Added taunts to the items that can be uploaded to the Steam Workshop
  • Added new “Taunt” and “Halloween” tags to the Steam Workshop
    • Previous entries marked with the “Halloween 2013″ tag will automatically be updated to use the new tag in the coming days
  • Added tournament medals for the ETF2L and RETF2 EE22
  • Client/server performance improvements
  • Improved client memory usage by updating weapons to only be loaded on demand
  • Improved edict usage on servers to help eliminate “out of edicts” errors during round restarts
  • Fixed a server crash caused by using the “map” command in the console while the server is running
  • Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
  • Re-enabled HTML MOTD support for Mac OS X and Linux clients
  • Extended the server’s “status” command to display edict usage and player/bot counts
    • status output also includes basic class stats…not fully implemented yet
  • Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
  • Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
  • Fixed bad LODs for The Angel of Death coat for the Medic
  • Fixed push triggers applying push values twice when lag compensation is being done
  • Fixed a Hammer crash related to changing entity types for an existing entity
  • Fixed Strange flamethrowers not getting kill credit for deflected projectiles
  • Fixed mini-crit and taunt-invite icons being orphaned in the world
  • Fixed the Festive Force-a-Nature using the wrong taunt animation
  • Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
  • Fixed Mann vs. Machine bots floating in the air when they die from an explosion
  • Fixed the Pyro’s clap sounds clipping the voice lines during the Party Trick taunt
  • Fixed the Short Circuit creating its firing effects when being deployed
  • Fixed Mini-Sentry collision hull being scaled smaller than it should be
  • The Frying Pan can now accept Kills While Explosive Jumping strange parts
  • Updated the equip_region for the Mining Light and Lord Cockswain’s Novelty Mutton Chops and Pipe
  • Updated the materials for the Apparition’s Aspect and made it paintable
  • Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Completed permanent removal of previous stage 2 from the map
    • Removed the rollback hill in stage 2, and adjusted neighboring u-turn
    • Adjusted the right-hand spawn exit for Blu in stage 2
    • Reworked Sniper window above underpass in stage 2
    • Adjusted spawn times in stage 2
    • Added flatcars to the train in stage 2
    • Blu side path from cart spawn to underpass is now a drop-down in stage 2
    • Widened a doorway along the cart-path in stage 2
  • Updated rd_asteroid
    • Removed spawn advantage for attackers that die in the enemy base
    • Moved health and ammo above the front door stairs further into the base
    • Increased bot count. Summed total health and points in each section remains the same.
    • Power core pickups now give health and ammo to the collector
    • Removed small health kit above cave exit
    • Added medium ammo kit in the caves near the medium health kit

     

Hey, you read this far!  Good for you!  By the way, the rumor is that Terraria’s Lunar Update is expected sometime in November 2014!

 

[N] Obey

TF2 Update: 8/28/14

Posted on: August 29th, 2014 by Obey

Not a whole lot going on with this latest patch:

  1. rd_asteroid was changed, and then repatched to the previous version.
  2. pl_cactuscanyon temporarily removed its second stage.
  3. Snipers can no longer jump immediately after firing a scoped shot.  This will change the dynamics of counter-sniping.
  4. One new promo item: Horace!  It is not yet available.

Horace

Patch 1

  • Added a new promo item[1]
  • Client/server memory improvements
  • Fixed ragdolls not applying the ice/gold effect for cosmetic items
  • Fixed the Australium Scattergun material looking pixelated
  • Fixed some issues with clipped text in the localized versions
  • Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
  • Snipers can no longer jump immediately after firing a scoped shot
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for The Dashin’ Hashshashin
  • Updated the Stout Shako to fix a lighting problem
  • Updated the localization files
  • Updated rd_asteroid
    • Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
    • Removed reduced spawn time bonus for players that die in the enemy base
    • Moved interior battlements health and ammo further into the base
  • Updated pl_cactuscanyon
    • Stage 2
      • Removed from the sequence so stage 1 links to stage 3
    • Stage 3
      • Added rollback to cart while in the train collision zone
      • Cart is now unavailable to push for a short period at the start
      • Adjust spawn times during the final push-pull
      • Pushed spawn gates forward in the right-side exits of Blu spawn
      • Adjusted cover surrounding the middle exit of Red spawn

Patch 2

Rolled back the previous changes to rd_asteroid

[N] Obey

TF2 Update: 8/21/2014

Posted on: August 21st, 2014 by Obey

HLX:Stats are back up again!  (NOTE: Will be updated over the next few days as things go.)

Here is what you need to know:

  • Market-related bugs:
    • Some Specialized Killstreak Kits there were in the Market were removed from the Market; you will have to place them on the Market once more to sell them
    • Tradable Unusual Taunts can now be Marketed
  • New convar that, if implemented, prevents Red/Blu players from joining Spectator if it would exceed a set Team Unbalance Limit
  • Updated Cactus Canyon, mostly dealing with Stage 3.

Patch 1

Undocumented changes

  • Updated the backpack image for the Dalokohs Bar.
  • Updated the item type of the Soldier’s Stash, Pencil Pusher, and Antlers.

Patch 2

  • Fixed Linux and Mac clients not being able to launch the game

 

[N] Obey

TF2 Update: 8/7/14

Posted on: August 9th, 2014 by Obey

Whoops, I forgot to post the patch update!  It is minor, but apparently one nifty undocumented change has appeared:

Some TF2 Items Are Now “Commodities”

…Do what now?

You may recall that back in June ’14, the option to make Buy Orders was introduced to the Steam Market.  When you place a Buy Order, you choose an item that you want to buy as soon as it hits the Market at or under your asking price. It won’t matter who you’re buying from; whenever an item goes on sale, it will check against all the Buy Orders out there that meet its terms, which can also help you sell an item instantly if you sell it under an existing Buy Order’s asking price.  You can have as many Buy Orders as ten times your Steam Wallet’s current value.

Before this week, the only Commodities–items you can buy with Buy Orders–in the Steam Market were the following:

  • All Steam Trading Cards and Trading Card Booster Packs
  • All Emoticons
  • All Profile Backgrounds

Obviously, they were probably testing the Market functionality for several months with items that had both little value and a high volume of existing items.  They must be happy with the results, because they are now increasing the number of items that are Commodities, and therefore can be bought with Buy Orders.  All of the new items are tools, and this is significant:

  • Mann Co. Crate Keys (!!)
  • Mann Co. Supply Crates and Summer Claim Checks
    • I am unsure if this includes Mann Co. Select or Salvaged crates or not.
  • Robot Parts
  • Strangifiers, Strange Parts and Strange Filters
  • Piles of RoboKey Gifts and Piles of Summer Cooler Key Gifts
    • But single Mann Co. RoboKeys and the nine colored Summer Cooler Keys do not seem to be commodities yet.
  • Decal Tools
  • Gift Wrap
  • Backpack Expanders
  • Upgrade to Premium Gifts
  • Summer Starter Kits and Summer Adventure Packs

So for example, you can set a Buy Order for Crate Keys for $2, and as soon as one goes for sale at $2 or less, you (and anyone else that has a Buy Order) that qualifies can be sold the keys that go for sale as soon as they hit the market.  Valve doesn’t say whether the “oldest” Buy Order goes through first, or some other random method, so don’t assume that you will get the first item to be placed on the Market for that price. But at least in the case of keys, if you’re patient, eventually someone will quicksell a key for your asking price if you’re sane about it.

In economics, a commodity is something that is always in-demand–such as pork bellies, wheat, or even skilled labor–but in plentiful enough supply that they see frequent trade.

Meanwhile, a currency is something that is assigned an arbitrary value to act as a middleman for trading wealth.  For the last few years, metal, keys, earbuds and certain hats like Bill’s Hat have been acting as a currency, i.e. tradeable items have been valued in terms of these currencies, like “this unusual hat is worth 1.5 buds”.  But since some items being traded also have their own useful function–i.e. keys can be used on crates, and they can be bought through the Mann Co. Store with almost no real limit to supply–then tool items, like keys, are really more of a commodity.

 

Full Patch Notes

  • Dedicated server performance/stability improvements
  • Added a new startup music track from Expiration Date
  • Added missing photos/thumb images for koth_badlands
  • Fixed a client crash related to the snd_restart command for Linux clients
  • Fixed a dedicated server crash related to arrows
  • Fixed the Bolt Boy using the wrong material for the Blu team
  • Improved memory usage for Linux clients
  • Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period
  • Updated sv_memlimit to not be marked as a cheat convar
    • Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window
  • Updated the equip_regions for the Mustachioed Mann, Ze Übermensch, and Vive La France
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Removed rollback leading to the final capture point in stage 2
    • Reworked fence position on forward spawn building in stage 2
    • Expanded back alley near the final capture point in stage 2
    • Expanded back pathway near the final capture point in stage 1
    • Added small room inside building half way up the zig-zag in stage 1
    • Adjusted health kits and ammo packs
    • Adjusted spawn times in stage 1 and 2
  • Updated rd_asteroid
    • Widened left side spawn exit
    • Players can no longer build inside the staircase near A robots
    • Fixed sticky stair collision when coming out of the water near B robots
    • Changed medium health kit near the C robots to a small health kit
    • Removed aQ2W3″alert” from voice over lines that announce your team has dropped the reactor core
    • Fixed missing patch overlay under small health near center bridge

Undocumented changes

References

  1. Mann Co. Supply Crate Key, Mann Co. Supply Crate, Robot Parts, Paint Can, Strange Part, Strangifier, Strange Filter, Pile of RoboKey Gifts, Pile of Summer Cooler Key Gifts, Decal Tool, Gift Wrap, Backpack Expander, Upgrade to Premium Gift, Summer Starter Kit, Summer Adventure Pack, Summer Claim Check

 

[N] Obey