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Posts Tagged ‘carnival’

Post-Halloween Patches: 11/6/14

Posted on: November 5th, 2014 by Obey

Hey Newbs! I hope you enjoyed the bumper cars, the second coming of the cap-camping Sniper and the aggressive sentry on the final point on Doomsday, and the new cosmetics.  I didn’t update for the October 30th patch, so I’m updating that patch with yesterday’s “apparently that was a bug” bugfixes.  Here’s the TL;DR version and the full patch notes.

Oh–and the Newbs are telling me that most hats are very bugged: lots of hats suspended in midair and lots of other after-death glitches.  Somebody needs to go fix the hats again….

[EDIT: Includes the 11/6/14 patch also.]

  1. Valve is asking its gamers to create promotional, classic “Tomb Raider” content.
  2. There is a new server ConVar setting to allow/disallow random critical hits for melee weapons.
  3. Updated the target reticle to move the health icon to just above the targeted figure, as opposed to the floating nameplate.
    • Added a ConVar to disable the reticle, so it goes back to the floating nameplate as before.
  4. The four promotional cosmetics for Alien: Isolation are now craftable, tradable and giftable.
  5. Updated the Necro Smasher so Strange Parts and Halloween Spells can be attached.
    • A Strange Necro Smasher is currently only possible via a Strangifier constructed via Chemisty Set.
  6. Updated the Rescue Ranger so other players do not block line-of-sight for its sentry distance pickup ability.
    • [EDIT: 11/6] Also fixed the Rescue Ranger picking up buildings through walls.
  7. Various bugfixes:
    • Fixed the Spycicle sometimes not giving the Spy the usual fire resistance.
    • Fixed standard knife stab to play correctly (and not the backstab animation) when crits are disabled.
    • Fixed disguise Spies not showing the correct health to enemies.
    • Fixed the Sniper getting stuck in a zoomed-in FOV after taunting while zooming.
    • Fixed Helltower having the same spell drop list as Carnival of Carnage.
    • Updated Merasmus’s curses to remove all projectiles and empties sentries of ammo whenever players are teleported to the main point of the map.
    • [EDIT: 11/6] Fixed sentries having ammo when still being constructed during Merasmus’s curse.
    • Diasbled server auto-balances during end-of-round minigames.

 

halloween_2014_engineer

10/30/14 Patch Notes

  • Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
  • Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
  • Fixed grenade projectiles doing more damage than expected
  • Fixed players changing team to respawn outside of their cart while playing a minigame
  • Fixed players being able to use the Eureka effect while in their bumper car
  • Fixed a bug that let Engineers move faster while carrying a building
  • Fixed the Spycicle not giving the Spy fire resistance
  • Fixed The Manngaroo itemset including the wrong item
  • Updated the equip_region for the Vaccinator and Quick-Fix
  • Fixed a bug where players would not get a kill credit for turning another player in to a ghost
  • Updated player ghosts to always use team color
  • Updated the new TargetID system
    • Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
    • Added Advance Option to control the alpha of TargetID nameplate
    • Fixed not showing for disguised enemy Spies
    • Fixed showing the health of cloaked Spies
    • Fixed not hiding the panel when players are no longer visible
  • Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
  • Fixed the knife not playing its backstab animation when crits are disabled
  • Fixed round-end crits not working when tf_weapon_criticals is set to zero
  • Updated sd_doomsday_event
    • Added spell pickups near the ticket case spawn
    • Reduced mega spell respawn time from 90 seconds to 45 seconds
    • Fixed curses occurring in bumper car minigames
    • Fixed players being able to boost their bumper cars early
    • Increased the damage that bumper cars receive from collisions
    • Players can no longer suicide when in a Bumper Car
    • Replaced large ammo kits near the Strongmann machine with spells
    • Reduced ammo kit size on the bridge from full to medium
    • Updated HHH to use a giant Necro Smasher when attacking players
    • Platform game:
      • Fixed Merasmus giving instructions in the platform game when it gets to the final platform
      • Center tent pole now vanishes when the final platform is reached
    • Soccer game:
      • Added HHH, spawns 45 seconds into the match
    • Duck game:
      • Increased max score to 200

Undocumented Changes

 

11/4/14 Patch Notes

Undocumented Changes

11/6/14 Patch Notes

[N] Obey

Scream Fortress VI: 10/29/14

Posted on: October 29th, 2014 by Obey

Hey, it’s finally here–and some players thinks it’s the best Halloween update to boot!  The event runs through November 12, 2014. Better strap in, because you’re gonna love the bumper cars!

  1. Launch of new Halloween 2014 Map: Carnival of Carnage.
    • Magic spells and end-of-round zany bumper car fun included.
  2. 50 new Halloween-themed cosmetic items.
    • Everyone gets one free Halloween Gift Cauldron and can unlock another.
  3. New melee weapon reskin: The Necro Smasher
    • Earn by unlocking enough Halloween 2014 achievements.
  4. Full patch notes
    • Unusual items uncrated until November 12, 2014 will have Halloween-themed Unusual effects, instead of the typical effects granted by its Unusual Series.
    • For a limited time, you can buy previous Halloween-themed cosmetic items from the Mann Co. Store.
    • Halloween Crates can be bought from the Mann Co. Store.

 

Sixth_Annual_Scream_Fortress_Special

Read the new TF2 comic: “Blood Money”!

 

0. Servers Currently Set to Halloween Maps:

Carnival of Carnage (2014 Event): #07, #09

Helltower (2013 Event): #12, #15

Harvest Event (2009 Event): #13

 

1. Carnival of Carnage

Carnival_of_CarnageMerasmus’s Carnival of Carnage [sd_doomsday_event] is a Halloween Event map, and a reskin of Doomsday, Valve’s only official-to-date Special Delivery map. Instead of launching the monkeynaut Poopy Joe briefly into outer space to win, now you compete to be the team to raise a suitcase full of tickets to the top of the Strongmann Machine, while Merasmus launches snarky comments and global curses at everyone.

When the suitcase reaches the top, both teams enter one of three possible bumper car mini-games!! Oh, and there are Magic Spell powerups for you to cast at the other team, like the Helltower map. And yes, you can cast spells while driving a bumper car!

For more information on how to play this map, consult my TF2Newbs’ Guide to Halloween Event Maps.

 

2. Gift Cauldrons and New Cosmetics

Alert!  You have new items!

Yes, you do! Every player’s TF2 account automatically receives one Antique Halloween Gift Cauldron, and you’ll be alerted the first time you load the game.  This Limited action item can be used once to drop 3 random Scream Fortress VI cosmetic items.  The items dropped from the Cauldron will either be Unique, Haunted, or Strange Haunted qualities–and at least one will be Strange Haunted. The Gift Cauldron is Limited so it is not marketable, giftable or tradable, nor sold in the Mann Co. Store, but I assume the items it drops are giftable and tradable…?

Any Strange Haunted items will have two Strange Parts automatically attached to the cosmetic item: the “Carnival Games Won” Strange Part and the “Carnival Underworld Kills” Strange Part (which measures players knocked off the track.

It is possible to get a second Halloween Gift Cauldron by earning the Merasmachievement “Bumper to Bumper to Bumper”, by being on the winning team for all three bumper car mini-games at the end of rounds of the Carnival of Carnage map.

Meanwhile, it is possible to buy any of the 50 new Halloween-themed cosmetic items in the Mann Co. Store.

 

3. Unlock the Necro Smasher

Complete the “Step Right Up” Merasmachievement, by completing 4 other Merasmachievements, to earn your very own Necro Smasher! It is an all-classes-but-spy wooden mallet you can use to melee bludgeon your foes, just like your stock melee weapon. If you’re an Engineer, it’ll also repair your stuff. It’s tradable.

Necro Smasher

 

 

Full Patch Notes

  • Scream Fortress VI has arrived!
    • Help Merasmus with his carnival!
    • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)
    • Scream Fortress VI runs until November 12, 2014
    • Added new Halloween map Carnival of Carnage
      • Merasmus will spread misfortune with server wide curses
      • Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
    • Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
    • Alt-fire to speed boost your bumper car
    • Cast magic spells while driving
    • The collision force a bumper car receives increases as the car takes damage
    • Force is displayed in the bumper car HUD as a percentage
      • Ghosts can come back to life by touching a friendly bumper car
    • 50 new Halloween-themed community cosmetics[1]
    • 6 new achievements
  • During Scream Fortress VI:
    • A Halloween Gift Cauldron is granted to all players who play during the event
    • Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
    • All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
    • Previous Scream Fortress content is available in the Mann Co. Store
  • General :
    • Reduced the number of Fireball spells granted to 2[2]
    • Updated the tf_spells_enabled ConVar
      • Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
      • Added rare spells to the general spell list, except Skeletons and Monoculus
    • Turning a player into a ghost now grants the attacker a kill credit
    • Players can now fly around as a ghost by holding the jump key
    • TargetID system
      • Now creates a floating health indicator over the target
      • Reduced size of nameplate
      • Added tf_hud_target_id_alpha ConVar to control the transparency
    • Fixed player voice transmissions not transmitting the last second of recording
    • Fixed a dedicated server crash when the autoexec.cfg contains a bind command
      • Fixed Unicode font performance and rendering issues for Mac clients
      • Fixed an exploit that allowed players to remove the ghost condition
  • Hammer :
    • Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview

Undocumented Changes

Oh, By the Way…

There’s this: someone reported a serious flaw in TF2 so Valve could fix it. To thank him, they let him have a hat of his choice: a one-of-a-kind Strange Cheater’s Lament with Sunbeams! (Courtesy of Nuunsa and Reddit)

 

[N] Obey