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Posts Tagged ‘robokey’

End of the Line TF2 Patch — 12/9/14

Posted on: December 9th, 2014 by Obey

Between a major Monday night TF2 update, and some minor updates I haven’t covered from the last few weeks, we have a lot to cover!  As usual, the summary is on top, and the full patch notes are at the end of the post.

  1. Packhead is no longer hosting a 24/7 Christmas music stream here, thru December 25th.  Thanks Pack!
    • Clink on the M3U button at the top-right to begin streaming.  (Works with iTunes too!)
  2. (12/9/14) The “End of the Line” Community Update is now live (see below)! Read its splash page and watch the 13-minute animated short movie.
    • Added EotL Crate Keys, Piles of EotL Keys, and Random EotL Keys. They do not expire.
    • See below for the list of 21 community cosmetics found in the End of the Line crate.
    • One weapon reskin: the melee Crossing Guard, a railroad crossbuck complete with lights.
      • Equippable by all classes except Engineer and Spy, and deals stock melee damage.
    • Added a Pyro taunt: Pool Party.
    • Added Duck Journal and Duck Tokens for the End of the Line event (see below).
      • You must purchase a Duck Journal from the Mann Co. Store if you wish to participate in tracking duckies collected.
      • Collect Duck Tokens, and add them to the Duck Journal to level it up.  Duck Tokens are also giftable and can be bought in the Mann Co. Store.
    • Four new Unusual Effects have been added. Any Unusuals unboxed from EotL crates receive one of these four Effects only.  These Unusual Effects can only be obtained on Unusuals found in EotL crates.
    • NOTE: The entire update–the movie, the cosmetics, the duckies–are community-designed!
  3. (12/3/14) Added the TF Tomb Contest 2014 winning cosmetic items: Jungle Booty, Crown of the Old Kingdom, and Tomb Readers
  4. (11/13/14) Added End of the Line Crates.
    • EotL Crates do not expire. Items uncrated before January 5, 2015 will receive an “early supporter” tag on the item.
    • RoboCrate and associated items have been renamed Robo Community Crates, etc.
    • The Alien: Isolation promo items can now be bought in the Mann Co. Store.

     

1. The “End of the Line” Update

EotL Community Crates

EotL Keys (and Random EotL Keys) are US$2.49 in the Mann Co. Store. EotL Piles of Keys are US$57.27.

EotL KeyEotL Pile

 

Opening an EotL crate drops one of 21 possible cosmetics, a new Pyro taunt, the Crossing Guard melee reskin, or the roughly 1% chance of an Unusual item with one of four EotL-specific Unusual Effects! A specific item has a roughly 4.3% chance of dropping. Some of the items uncrated will be Strange quality.

Leaderboard class scout.png
Scout
Brooklyn Booties Brooklyn Booties
Thermal Tracker Thermal Tracker
Leaderboard class soldier.png
Soldier
Coldfront Curbstompers Coldfront Curbstompers
Condor Cap Condor Cap
Mistaken Movember Mistaken Movember
Screamin' Eagle Screamin’ Eagle
Leaderboard class pyro.png
Pyro
North Polar Fleece North Polar Fleece
Wartime Warmth Wartime Warmth
Leaderboard class demoman.png
Demoman
Bomber's Bucket Hat Bomber’s Bucket Hat
Double Dog Dare Demo Pants Double Dog Dare Demo Pants
Double Dynamite Double Dynamite
Leaderboard class heavy.png
Heavy
Fur-lined Fighter Fur-lined Fighter
Hunter Heavy Hunter Heavy
Sleeveless in Siberia Sleeveless in Siberia
Leaderboard class engineer.png
Engineer
Insulated Inventor Insulated Inventor
Snow Stompers Snow Stompers
Leaderboard class demoman.png
Demoman
Leaderboard class heavy.png
Heavy
Leaderboard class sniper.png
Sniper
Snow Sleeves Snow Sleeves
TF2 crosshair orange.png
All Classes
Boxcar Bomber Boxcar Bomber
Coldsnap Cap Coldsnap Cap
Flashdance Footies Flashdance Footies
Winter Woodsman Winter Woodsman

Taunts

Leaderboard class pyro.png
Pyro
Pool Party Pool Party

 

Oh Look–Another Melee Reskin!

Crossing_Guard

Yep, it’s the Crossing Guard, a stock-reskin melee weapon equippable by all classes except Engineer and Spy. It is not currently craftable; the only way to obtain it at this time is to uncrate it from an EotL crate. But craft numbers have been enabled, so perhaps they will be craftable in the future.

 

Get Duckies

Carry your very own Duck Journal on your chest while you fight, and earn Duckstreaks that function as if you had a Killstreaker weapon equipped! Killing enemies also causes ducks to drop, which quack when picked up and are added to a Duck XP Level.

 

Duck_Journal

You must purchase a Duck Journal from the Mann Co. Store (US$4.99) to participate in this month-long, duck-collecting event. Basically, you collect ducks by killing enemies, and have a specialized Duckstreaker announcement in the killfeed.

Purchase Duck Tokens (US$1.99 from the Mann Co. Store) to level-up your Duck Journal up to a maximum of Level Five. Higher levels causes more ducks to drop from killed enemies. Piles of Duck Tokens are US$45.77, and function like the Piles of Keys tools (gives away one token to up to 23 random players on your current server). So do Random Duck Tokens Gifts (US$1.99). Duck Journals and Tokens are giftable after several days.

Statistics from duck collecting are being kept via leaderboards (much like the Dueling Game “Season”). Ducks will cease dropping on January 5th, 2015.  Is this just a shameless money grab? Who knows–but are those duck eyes hypnotizing?! If you are enjoying the new content, spring for a Duck Journal and Tokens so the creators of the content can get paid.

 

Snowplow…?

An attack/defend map, cp_snowplow, was intended for release with this update, reenacting the events of the EotL movie in the identical location.  Apparently it has not been included in the update.  Stay tuned.

 

 

Full Patch Notes: Patch 1–12/9/14

Undocumented Changes

Full Patch Notes: Patch 2–12/9/14

  • Fixed a client crash related to the main menu
  • Fixed a server crash related to ducks being created when players are killed
  • Updated the equip_region setting for some of the new cosmetic items[2]

Undocumented Changes

 

Patch Notes: 12/3/14

 

Patch Notes: 12/1/14

  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents

 

Patch Notes: 11/26/14

Undocumented Changes

  • Fixed the Necro Smasher not glowing when crit boosted

 

Patch Notes: 11/20/14

  • Additional improvements for client stability
  • Added a check to prevent building in trigger_hurt areas
  • Fixed seeing bumper cart icons for deaths while in hell on maps other than doomsday_event
  • Fixed not hearing localized audio while connected to a server using sv_pure
  • Updated pl_upward
    • Added stairs to forward Blue spawn underground
    • Updated the trigger hurt in the outer cliff area to cover the bottom of the map

Undocumented Changes

Updated model for the Buff Banner.

 

Patch Notes: 11/13/14

Note missed from the previous update:

  • Fixed a rendering problem for Linux clients using AMD drivers

Undocumented Changes

 

[N] Obey

TF2 Update: 8/7/14

Posted on: August 9th, 2014 by Obey

Whoops, I forgot to post the patch update!  It is minor, but apparently one nifty undocumented change has appeared:

Some TF2 Items Are Now “Commodities”

…Do what now?

You may recall that back in June ’14, the option to make Buy Orders was introduced to the Steam Market.  When you place a Buy Order, you choose an item that you want to buy as soon as it hits the Market at or under your asking price. It won’t matter who you’re buying from; whenever an item goes on sale, it will check against all the Buy Orders out there that meet its terms, which can also help you sell an item instantly if you sell it under an existing Buy Order’s asking price.  You can have as many Buy Orders as ten times your Steam Wallet’s current value.

Before this week, the only Commodities–items you can buy with Buy Orders–in the Steam Market were the following:

  • All Steam Trading Cards and Trading Card Booster Packs
  • All Emoticons
  • All Profile Backgrounds

Obviously, they were probably testing the Market functionality for several months with items that had both little value and a high volume of existing items.  They must be happy with the results, because they are now increasing the number of items that are Commodities, and therefore can be bought with Buy Orders.  All of the new items are tools, and this is significant:

  • Mann Co. Crate Keys (!!)
  • Mann Co. Supply Crates and Summer Claim Checks
    • I am unsure if this includes Mann Co. Select or Salvaged crates or not.
  • Robot Parts
  • Strangifiers, Strange Parts and Strange Filters
  • Piles of RoboKey Gifts and Piles of Summer Cooler Key Gifts
    • But single Mann Co. RoboKeys and the nine colored Summer Cooler Keys do not seem to be commodities yet.
  • Decal Tools
  • Gift Wrap
  • Backpack Expanders
  • Upgrade to Premium Gifts
  • Summer Starter Kits and Summer Adventure Packs

So for example, you can set a Buy Order for Crate Keys for $2, and as soon as one goes for sale at $2 or less, you (and anyone else that has a Buy Order) that qualifies can be sold the keys that go for sale as soon as they hit the market.  Valve doesn’t say whether the “oldest” Buy Order goes through first, or some other random method, so don’t assume that you will get the first item to be placed on the Market for that price. But at least in the case of keys, if you’re patient, eventually someone will quicksell a key for your asking price if you’re sane about it.

In economics, a commodity is something that is always in-demand–such as pork bellies, wheat, or even skilled labor–but in plentiful enough supply that they see frequent trade.

Meanwhile, a currency is something that is assigned an arbitrary value to act as a middleman for trading wealth.  For the last few years, metal, keys, earbuds and certain hats like Bill’s Hat have been acting as a currency, i.e. tradeable items have been valued in terms of these currencies, like “this unusual hat is worth 1.5 buds”.  But since some items being traded also have their own useful function–i.e. keys can be used on crates, and they can be bought through the Mann Co. Store with almost no real limit to supply–then tool items, like keys, are really more of a commodity.

 

Full Patch Notes

  • Dedicated server performance/stability improvements
  • Added a new startup music track from Expiration Date
  • Added missing photos/thumb images for koth_badlands
  • Fixed a client crash related to the snd_restart command for Linux clients
  • Fixed a dedicated server crash related to arrows
  • Fixed the Bolt Boy using the wrong material for the Blu team
  • Improved memory usage for Linux clients
  • Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period
  • Updated sv_memlimit to not be marked as a cheat convar
    • Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window
  • Updated the equip_regions for the Mustachioed Mann, Ze Übermensch, and Vive La France
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Removed rollback leading to the final capture point in stage 2
    • Reworked fence position on forward spawn building in stage 2
    • Expanded back alley near the final capture point in stage 2
    • Expanded back pathway near the final capture point in stage 1
    • Added small room inside building half way up the zig-zag in stage 1
    • Adjusted health kits and ammo packs
    • Adjusted spawn times in stage 1 and 2
  • Updated rd_asteroid
    • Widened left side spawn exit
    • Players can no longer build inside the staircase near A robots
    • Fixed sticky stair collision when coming out of the water near B robots
    • Changed medium health kit near the C robots to a small health kit
    • Removed aQ2W3″alert” from voice over lines that announce your team has dropped the reactor core
    • Fixed missing patch overlay under small health near center bridge

Undocumented changes

References

  1. Mann Co. Supply Crate Key, Mann Co. Supply Crate, Robot Parts, Paint Can, Strange Part, Strangifier, Strange Filter, Pile of RoboKey Gifts, Pile of Summer Cooler Key Gifts, Decal Tool, Gift Wrap, Backpack Expander, Upgrade to Premium Gift, Summer Starter Kit, Summer Adventure Pack, Summer Claim Check

 

[N] Obey