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TF2 Update: 10/1/14

Posted on: October 1st, 2014 by Obey

NOTE: Currently, servers #13 and #27 (UK) are down.  The usual server mechanics have been notified, and I’m sure everything will be up in less than a day. –[N] Obey

Here’s what’s going on:

  1. The 2014 Saxxy winners have been announced! Click the link to watch the nominated videos.
  2. All TF2 servers can now allow a vote whether to activate/deactivate player-count autobalancing only.
  3. All TF2 servers now, by default, allow teamtalk to be on (allowing dead players to be heard by living players).
  4. Muting a player now applies to text chat as well as voice chat.
    • Previously, this was not available without SourceMod or other third-party scripts (I think).
  5. Minor changes to rd_asteroid

Full Patch Notes

  • Improved memory usage for Mac clients
  • Fixed an exploit that allowed item nametags to go beyond the 40 character limit
  • Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop
  • tf_teamtalk is now on by default – the dead can talk to the living
  • When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0.
  • More weapon models are now loaded on demand to reduce overall memory usage
  • Added “Enable/Disable Auto TeamBalancevotes
  • Updated rd_asteroid
    • Increased overtime to 45 seconds
    • Added more sound cues when overtime starts
    • Dropped reactor cores now blink on the HUD when they are about to return
    • Added latest art assets to blue base exterior

Undocumented changes

 

[N] Obey

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