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Posts Tagged ‘xcom2’

TF2 Patch, Nov 10, 2016

Posted on: November 12th, 2016 by Obey

The important parts of this patch regard “gravetalk”, or your ability to see chat and hear voicechat from your dead teammates (regardless of whether you are alive or dead). Before, gravetalk defaulted to OFF; now it is defaulted to ON, including in Competitive. Of course, you can’t normally receive the chat/voicechat of the other team unless alltalk is ON. The rest of the patch is just bugfixes.

{N} Olse’s ongoing XCOM 2 saga, starring TF2Newbs characters, can still be read on our forums!

Halloween Event ends Tuesday, November 15th! Each day, one contract is unlocked, for a total of 24 (26?) missions to complete. If you haven’t done any, or only some, the remainder are saved in an invisible queue, revealing two at a time.

Each mission rewards a Halloween-themed cosmetic, with a chance of being Haunted.

 

Patch 1

Undocumented changes

Patch 2

  • Updated tf_gravetalk setting for Competitive mode to be on by default

[N] Obey