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Posts Tagged ‘terraria’

TF2 Update: 9/10/14

Posted on: September 10th, 2014 by Obey

[EDIT: All servers are now back up.  Any stats you earned while playing were logged and will automatically update on the next map reset, even though it didn't notify you in-game.  As you were, soldier!  --[N] Obey]

Oh look!  More bugfixes!  Here’s the short version:

  1. More changes to pl_cactuscanyon and rd_asteroid.
    • Asteroid now has more bots to kill than before.
    • Power core pickups now restore some ammo and health on pickup.
  2. Apparition’s Aspect is now paintable!

Yeah, just a bunch of little stuff.  Here’s the long version:

Full Patch Notes

  • Added taunts to the items that can be uploaded to the Steam Workshop
  • Added new “Taunt” and “Halloween” tags to the Steam Workshop
    • Previous entries marked with the “Halloween 2013″ tag will automatically be updated to use the new tag in the coming days
  • Added tournament medals for the ETF2L and RETF2 EE22
  • Client/server performance improvements
  • Improved client memory usage by updating weapons to only be loaded on demand
  • Improved edict usage on servers to help eliminate “out of edicts” errors during round restarts
  • Fixed a server crash caused by using the “map” command in the console while the server is running
  • Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
  • Re-enabled HTML MOTD support for Mac OS X and Linux clients
  • Extended the server’s “status” command to display edict usage and player/bot counts
    • status output also includes basic class stats…not fully implemented yet
  • Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
  • Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
  • Fixed bad LODs for The Angel of Death coat for the Medic
  • Fixed push triggers applying push values twice when lag compensation is being done
  • Fixed a Hammer crash related to changing entity types for an existing entity
  • Fixed Strange flamethrowers not getting kill credit for deflected projectiles
  • Fixed mini-crit and taunt-invite icons being orphaned in the world
  • Fixed the Festive Force-a-Nature using the wrong taunt animation
  • Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
  • Fixed Mann vs. Machine bots floating in the air when they die from an explosion
  • Fixed the Pyro’s clap sounds clipping the voice lines during the Party Trick taunt
  • Fixed the Short Circuit creating its firing effects when being deployed
  • Fixed Mini-Sentry collision hull being scaled smaller than it should be
  • The Frying Pan can now accept Kills While Explosive Jumping strange parts
  • Updated the equip_region for the Mining Light and Lord Cockswain’s Novelty Mutton Chops and Pipe
  • Updated the materials for the Apparition’s Aspect and made it paintable
  • Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Completed permanent removal of previous stage 2 from the map
    • Removed the rollback hill in stage 2, and adjusted neighboring u-turn
    • Adjusted the right-hand spawn exit for Blu in stage 2
    • Reworked Sniper window above underpass in stage 2
    • Adjusted spawn times in stage 2
    • Added flatcars to the train in stage 2
    • Blu side path from cart spawn to underpass is now a drop-down in stage 2
    • Widened a doorway along the cart-path in stage 2
  • Updated rd_asteroid
    • Removed spawn advantage for attackers that die in the enemy base
    • Moved health and ammo above the front door stairs further into the base
    • Increased bot count. Summed total health and points in each section remains the same.
    • Power core pickups now give health and ammo to the collector
    • Removed small health kit above cave exit
    • Added medium ammo kit in the caves near the medium health kit


Hey, you read this far!  Good for you!  By the way, the rumor is that Terraria’s Lunar Update is expected sometime in November 2014!


[N] Obey

Terraria Patch 1.2.3: 2/14/2014

Posted on: February 14th, 2014 by Obey

This Terraria patch now includes a bunch of balance fixes; a lot of items will behave differently. Here are the main changes that you need to be aware of:

  1. There is now an in-game Settings menu. Save and Exit has moved there. There are options for ambient sound, sliders for parallax and volume settings. The game also now loads your saved resolution and remembers if you use the maximized window.
  2. Chests are now nameable. Dyes and buckets are now stackable. Ore now stacks to 999.
  3. Switches and levers can now be placed on walls.
  4. Accessories now have a toggle option to be visible on your character.
  5. New paint colors: Brown, Shadow, Negative. New Team Dye changes colors depending on current team.
  6. You can change cloth colors at a dresser (the furniture piece).
  7. Tree saplings (planted by an acorn) can now be planted on all grass types.
  8. Lots of sound effects added: waterfalls, lavafalls, critters such as birds, crimson monster sounds.
  9. Lesser mana potions are no longer craftable; they can always be purchased from the merchant now. Using Mana potions now gives a debuff that lowers your magic damage based on how much time you have left on the debuff (your magic damage gradually returns to normal).
  10. Spelunker potions and hunter potions no longer give off light; targeted items now glow (treasure gold, enemies red, friendlies green). This prevents the map from recording positioning of treasure after using a spelunker potion.
  11. Waterleaf now only blooms in the rain. Rain chances slightly reduced.
  12. Added hardmode Beetle Armor and Wings. Added Beetle Husks, which drop from Golem.
  13. Critters: Merchant now sells a Bug Net for catching critters. Critters can be placed in Cages. Added 20 new critters.
  14. Added 8 new crafting stations, including Heavy Workbench. Copper Plating, Stone Slabs, and Sandstone Slabs can be crafted at the Heavy Workbench.
  15. Over 100 new furnitures were added to existing tilesets.
  16. Added Stylist NPC. She spawns in spider caves….
  17. Added Traveling Merchant, that randomly shows up once you have at least 2 NPCs, and sticks around for just one day. He sells random items from an inventory of over 30 possible items.
  18. Lots of hardmode boss tweaks and hardmode weapon damage tweaks (see below).

Full patch notes (and spoilers!) are below.  And ReLogic has said that this is not the final patch.


Terraria 1.2.3

Features and Mechanics:

  • You can now name chests.
  • Added ingame settings menu.
  • There’s now options for the ambient sound.
  • Save and Exit is now in the settings menu.
  • Added sliders for parallax & volume settings.
  • Game now loads at saved resolution and even remembers if you use maximized window.
  • Reforging cost is now 1/3 the value of an item, instead of 1/2 the value.
  • You can now turn platforms into stairs using the hammer.
  • Added infinite wiring support across the map.
  • Updated Robe graphics.
  • Updated Music Box graphics. Each music box now has a unique design.
  • Music notes now come from music boxes.
  • Update the graphics for Cobalt Shield, Obsidian Shield, and Paladin Shield.
  • You can now place switches and levers on walls.
  • Accessories now have an option to be visible and show on your character. This can be toggled off and on.
  • You can now wear vanity wings.
  • Wings can now be dyed.
  • Dyes are now stackable.
  • Buckets are now stackable.
  • Ore now stacks to 999.
  • You can now change cloths colors at a dresser.
  • Added Ctrl + Z, X, C, and V (clear line, cut line, copy line, and paste into line respectively).
  • Added Shift+Insert, Shift+Delete, Ctrl+Insert (paste, cut, and copy respectively).
  • Added the ability to mine multiple tiles without resetting the hit count on every tile.
  • Increased tile limit to 65536.
  • Added cactus variations.
  • Added biome specific stalactite variations.
  • You can now place saplings on all grass types.
  • Reduced the effect of campfire and heart lantern regeneration.
  • Ancient Shadow armor drop rate was reduced slightly.
  • Multicore Lighting added to options menu.
  • There are now critter sounds.
  • Added sounds for Waterfalls and Lavafalls.
  • Birds are now more likely to spawn in mornings. Each type has several songs to sing.
  • When you hover over text in the interface menu the text now turns yellow.
  • Replaced Tree 9′s graphic.
  • Players have a longer respawn delay after a non pvp death with a boss alive in multiplayer.
  • Dark tiles on the map no longer tell you what they are when moused over.
  • Added upside down slopes.
  • Upside down slopes spawn in new worlds.
  • Using Mana Potions now puts a debuff on the player that lowers magic damage based on the amount of time left.
  • Mana potions all have higher stacks.
  • Spelunker no longer gives off light. This prevents ore from showing up on the map
  • Spelunker now causes ore to be gold colored on the screen
  • Hunter potion no longer gives off light. enemies will appear in red, friendly creatures appear in green.
  • Slightly reduced the chance for rain.
  • Pyramids are slightly more common.
  • Waterleaf now only blooms in the rain.
  • Life crystals no longer spawn in the dungeon.

New Items:

  • Added several new paint colors: Brown, Shadow, and Negative paint.
  • Added Team Dye: Changes colors depending on team.
  • Added Beetle Armor. There are two difference chest pieces, one for melee offense another for melee defense.
  • Added Beetle Husks to craft Beetle Armor – drops from Golem.
  • Added Beetle Wings.
  • Added Shroomite Digging Claw.
  • Added Gemspark Blocks.
  • Added Gemspark Block waterfalls.
  • Added Womannequin.
  • Added several new wallpapers to the Painter.
  • You can now craft an animated steampunk tileset out of Cogs.
  • Added several new weapons racks that can be made at a Sawmill.
  • All bosses now have a chance to drop a Boss Mask.
  • Added Waterfall and Lavafall Walls. These are craftable by having a Crystal Ball and glass near a water or lava source.
  • The Merchant now sells a Bug Net.
  • You can now catch and release several critters using the Bug Net.
  • You can now place critters in cages.
  • Added Crimson seeds.
  • Added 8 new crafting stations.
  • Over 100 new furnitures were added to existing tilesets.
  • Added Heavy Workbench.
  • Added Copper Plating, Stone Slabs, and Sandstone Slabs. These are crafted at the Heavy Workbench.
  • Added Venom Staff.
  • Added Super Mana Potions.

New Npc:

  • Added Stylist NPC (Congratulations Ripsand!) – Sells rare hair dye, changes hair style and color. (spawns in spider caves). She will also sell new hair styles! (Thanks Omnir)
  • Added 20 new friendly critters.
  • Added Traveling Merchant. He will randomly show up once you have at least 2 NPCS and stay for one day. His inventory will always be random and present things he has found during his time spent traveling. He has over 30 different things he can sell.

Hardmode Balance Changes:

  • Drastically increased the drop chance of Keymolds.
  • Ice Golem now drops a Frozen core that is used with Hallowed Bars to craft Frost Armor.
  • The Pickaxe Axe now requires 1 soul from each Mech boss to craft.
  • The Drax requires a soul from each boss to craft.
  • Plantera bulb’s don’t spawn until all 3 mech bosses are defeated.
  • You cannot summon the Golem until after Plantera has been defeated.
  • Mech bosses are now slightly more difficult.
  • The Golem has had its life, defense, and damage increased slightly.
  • The Golems attacks now penetrate walls.
  • The Golem now shoots 2 beams if you are directly above or below him.
  • Increased Golem Fist damage and knockback.
  • Increased the size of temple boss rooms.
  • Wasp gun damage increased by 3.
  • Golden shower debuff time was reduced to 10 seconds..
  • Golden shower now only penetrates 5 targets.
  • Golden Shower now does slightly less damage.
  • Autohammer can only be bought after killing Plantera.
  • The Mushroom Spear can now only be obtained once you have killed one of the mech bosses.
  • The Mushroom Spear has had its sale price increased.
  • The Hammush can now only be obtained once you have killed a hardmode boss.
  • Souls now sell for less.
  • Gungnir now sells for less.
  • The Hammush has had its sale price increased.
  • Poison Staff and Frost Staff do less damage now.
  • Chlorophyte is slightly more rare and grows slower.
  • Crystal leaf does a bit more damage and shoots faster.
  • The Rod of Discord now takes 1/6 of your life rather than 1/5.
  • The Rod of Discord debuff now lasts 8s down from 10s.
  • Slightly buffed Shotgun, Marrow, and Ice bow.
  • Slightly buffed Repeater Damage.
  • Increased the damage of Terra Blade.
  • Increased the damage of True Excalibur.
  • Increased the damage of True Night’s Edge.
  • Terra Blade, True Excalibur, and True Night’s Edge shoot beams more rapidly
  • Rainbow Rod does more damage.
  • Rainbow gun’s rainbow now lasts 10 seconds.
  • Buffed Unholy Spear use speed.
  • Lowered the damage of Chlorophyte Bullets.
  • New hardmode ore spawns slightly less and is slightly harder to craft.
  • Palladium pickaxe can no longer mine Adamantite and Titanium.
  • Meteor heads no longer drop loot in hardmode.
  • Increased Lost Girl spawn chance.
  • Scourge of the Corrupter does slightly more damage.
  • Corruption, Crimson, and Hallow Grass wall spreads further.
  • Frostburn debuff now does more damage over time.
  • Added Spectre Mask and Spectre damage set bonus.
  • Nerfed Spectre Healing helmet.
  • Spectre Healing Armor: Now uses more mana instead of decreasing mana usage.
  • Retinazor shoots lasers a bit slower, and they do slightly less damage.
  • The North Pole now does less damage and has a cap on its projectiles.
  • Increased Scourge of the Corruptor’s damage.

Pre Hardmode Balance Changes:

  • Lesser mana potions are no longer craftable. They will always be sold by the merchant.
  • Tim is now more common.
  • Increased Bee Gun damage by 1.
  • Natures gift is now slightly more common.
  • Increased mana usage of gem staves.
  • Slightly lowered damage of higher tier gem staves.
  • Lowered value of Magic dagger and Beegun


  • Sped up world loading a bit by directly copying tile data from runs.
  • Terraria has a more efficient format for the World saves. On average it’s 20% of their previous size.
  • Lighting no longer loads on servers, saves 50 megs of memory.
  • Sped up world clearing when changing from one offline world to another.
  • Optimized lighting code for better performance.
  • Optimized rain performance.
  • Sped up Rain Cloud code and made it draw better.
  • Reduced netcode data usage for tiles by 75% to 85%.
  • Map drawing changed to work over time rather than lock the machine up while it happens.
  • Maps draw much faster and their save files are 60% smaller.
  • Moved tile framing to real time to cut out having to do it during world load.
  • Removed overhead from drawing tiles and walls. Light mode 0/1 run 15% faster.
  • Checking World Alignment sped up significantly.
  • Checking World Alignment folded into LoadWorld. Gets rid of a lot of overhead.
  • Sped up the Water moving code a bit. 5-10%.

Bug Fixes:

  • Pumpkin Moon and Frost Moon can now be started when using a Snowman pet.
  • The game will now verify there is a lihzahrd altar at the end of world gen. This should hopefully fix the bug with there sometimes being none.
  • Mouse will no longer function if you have a window over Terraria’s window.
  • You can no longer waste boss summon items by using them after that boss has spawned.
  • Fixed a bug where too many Waterfalls would crash the game.
  • Fixed a bug with mana stars not dropping in multiplayer.
  • Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
  • Instead of consuming 2 blocks, extractinating has a chance of giving a smaller amount of money.
  • The Golem’s evil plans are no longer foiled by platforms.
  • Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
  • One of the twins can no longer despawn as long as the other is still active.
  • Destroyer now drops loot on the closest segment to the player
  • Fixed Sugar Cookie typo.
  • All waves in Frost Moon correctly use “Flocko” in the warning.
  • Boulders with Chests on them no longer crash the game if the boulder is hit.
  • Red Stucco no longer spreads corruption.
  • Piggy Bank and Safe now correctly combine coins when Quick Stacking.
  • Changed how damage/tooltips are generated so weapons get the full damage boost % instead of losing a bit to float precision.
  • Nurse no longer charges for, or removes the potion cooldown, heart lantern and campfire buffs.
  • Fixed a bug where moving very large quantities of water could leave some water floating.
  • Fixed bug where ancient cobalt armor pieces did not grant critical strike chance.
  • Fixed bug where inactive tiles counted for sticky purposes.
  • Fixed bug where wings appear too high when on a mount, made hoverboard not appear on a mount.
  • Fixed bug where sign bubbles would appear in the wrong place at reverse gravity.
  • Fixed two of the floating player bugs where the player is wildly off the surface they are standing on.
  • Fixed a bug with leaving honey having water sound and particles.
  • Fixed bug where featherfall potion did not function equally on reverse gravity.
  • Fixed minor bug with rain sounds.
  • Fixed bug where you didn’t get the set bonus by mixing Ancient Cobalt & Jungle armor pieces.
  • You can now see the archery buff’s damage bonus in the item tooltips when its up.
  • Fixed bug where blizzard staff could shoot upwards if you stand in hell’s bottom.
  • Fixed exploit where queen bee could get stuck in tiles and not move
  • Fixed a bug where Crimsand deserts were not making the water show up red.
  • Mechanical Glove only improves melee damage.
  • Fixed bug where you cant hurt the clothier with clothier voodoo doll using projectiles (bows / guns / thrown items / spears / flails and so on)
  • Fixed a bug with guns not shooting bullets with the correct velocity
  • Fixed bug where spawn rates were higher than intended everywhere rather than when below the middle of dirt layer.
  • Fixed bug where NPCs that don’t really die (Slimer, Mother Slime, Corrupt Slime) drop hearts and mana stars on shapeshifting (dying).
  • Fixed bug where you can respawn skeletron prime if you kill its prime cannon hand and not skeletron prime himself.
  • Fixed bug where heart crystals could spawn in nonsolid areas.
  • Fixed bug where skeletron hand hook did not remain attached to tiles as much as the rest of the hooks in the game.
  • Fixed bug where info accessories displayed info when you looked at empty signs but not when you looked at texty signs.
  • Fixed bug where the selected item was affected by pressing numbers while editing signs.
  • Fixed a bug where health bars would appear empty when really full.
  • Fixed bug where Dust would grow massive when you paused the game.
  • Improved Dryad’s world status dialog
  • Coins now stack as best as they can when you deposit or quickstack them in chests.
  • Fixed bug where fairy bell would not sync properly in multiplayer.
  • Fixed bug where fairy bell fairy color would not save / load.
  • Fixed bug where Shadewood Bow could not be reforged.
  • Fixed bug where Restoration Potion’s rarity was lower than Mana or Life Potion’s rarity (despite being the same tier).
  • Fixed bug in world gen where Restoration potions could generate with their stack over the max.
  • Fixed bug where platinum candle did not emit light in non-rgb lighting mode.
  • Fixed bug where piranha gun would chase invincible enemies (blazing wheels and dungeon flails).
  • Fixed bug where nurse would charge money to remove water candle debuff.
  • Fixed bug where north pole projectile could attain enough gravity velocity to pass through blocks.
  • Made Frozen debuff not hide your armor.
  • Big Fix:You can no longer interact with stuff when fullscreen map is open.
  • Fixed hoverboard bug where you could walk on air while in reverse gravity.
  • Added unimplemented crimson monster sounds.
  • Fixed general bug with gravity where it did not account some terms for half blocks.
  • Fixed issue where you cannot jump while in reverse gravity in water.
  • Fixed bug where certain hats would be placed weirdly under reversed gravity.
  • Fixed bug where rune robe particles appeared on player’s head in reverse gravity.
  • Fixed bug where chat bubbles displayed “wrong” in reverse gravity.
  • Fixed tile sheet for Water Fountain to remove two bars that vanish when you turn them on. (Jungle/Snow biomes).
  • Fixed bug where blazing wheels didn’t get placed into tiles.
  • Fixed bug where Crimsand Blocks couldn’t be shot out of a Sandgun (added crimsand friendly projectile).
  • Fixed bug where merchant would not spawn if you own over 21k platinum.
  • Fixed bug where you couldn’t pick up crimson grass and hallowed grass with dirt rod.
  • Fixed bug where dirt rod ball shakes erratically in water.
  • Fixed bug where dungeon guardian still tried dealing 9999 damage (and was exploitable thanks to that).
  • Fixed bug where flesh walls didn’t return the item when destroyed.
  • Fixed bug where gingerbread men dropped yeti head gores for feet.
  • Fixed bug where attempting to move npcs with reverse gravity used the opposite screen height position.
  • Fixed bug where Brain of Cthulhu wouldn’t make dryad spawn or stop talking about the chasms.
  • Fixed bug where guide will tell you to press ESC to open inventory even if you changed your keys.
  • Fixed bug where chests could be placed in bad positions (e.g. ice blocks or sloped tiles in worldgen).
  • Fixed bug where hooks would break if they try to attach to blocks with liquid in them.
  • Flocko & Elf Copter now both correctly run away at dawn.
  • Summoning Golem will now properly only use one Power Cell.
  • Title Screen music can now be correctly captured when it plays from another Music Box.
  • Fixed a typo on the Alternate Undeground Music Box.
  • Fixed bug where special armor visuals don’t apply with auto-pause on (robes / werewolf / merform).
  • Necro Armor reports the right ranged boost on it’s Tooltip.
  • Touching Lava while in Merform will no longer force the player to leave the water and renter to get the Merform back.
  • Teleporting from Honey to Water will no longer leave the player moving slowly, as if they are still in honey.
  • Fixed bug where Guide would talk about crafting lens when you don’t have any.
  • Fixed bug where Guide would talk about shadow orbs and corruption in a crimson world.
  • Fixed bug where Guide would keep talking about shadow orbs until you beat Skeletron rather than eater of worlds / brain of cthulhu.
  • Fixed bug where Dryad would mention the corruption in purification powder suggestion while in crimson world.
  • Fixed bug where zooming with sniper scope / binoculars would go in opposite height direction when in reverse gravity.
  • ‘Down’ button in reverse gravity with feather fall now correctly does the same thing as ‘Down’ in feather fall without reverse gravity.
  • Fixed bug where Crimson hearts would be called shadow orbs in minimap
  • Rod of Discord works properly when gravity is flipped.
  • Fixed the bug where removing walls in the Underworld would not update the map.
  • Fixed bug where certain items would be invisible when using flame dye.
  • Using a Rod of Discord releases all grapples.
  • Fixed a typo in the Steampunker dialog about the Pirate.
  • Using a teleporter tile releases all grapples.
  • Touching lava while in water will now properly put the fire buff out when you leave lava.
  • Fixed issue where merman / werewolf transforms are visible when you’re invisible.
  • Fixed bug where wing items showed on player’s back when in merman form.
  • Fixed bug where pirate captains would be dismembered into 5 heads instead of 1 body.
  • Fixed robe lower body animation issues when using items.
  • Fixed precision with hydra staff in reverse gravity.
  • Fixed starfury getting magic prefixes despite being melee weapon.
  • Fixed starfury projectiles being magic instead of melee (no longer triggers spectre set or scale with magic crit).
  • Fixed bug where you could place campfire in water.
  • Fixed exploit with moving items around in auto-pause.
  • Fixed bug where Sand falling was not unsloping tiles.
  • Fixed bug where mannequins wouldn’t draw robe bottoms.
  • Fixed bug where skeletron hand hook would emit glows of melee enchantments.
  • Golem and plantera now drop money (15 gold each).
  • Fixed bug where Staff of Earth’s boulders would sink through tiles if they’re in water.
  • Fixed issue where magma stone fire particles would apply to bug net.
  • Crimson Hearts now have the right name when hovered over on the map.
  • Fixed Princess robe not having a bottom.
  • Fixed bug where chaos elementals can spawn prehardmode.
  • Fixed exploit where shadow dodge buff wouldn’t be removed if its the last buff in a full buff list.
  • Fixed exploit where you could throw torches to activate hotbar items without costs.
  • Fixed dying by demon altar having no message.
  • Wearing Frost Armor no longer makes Spiky Ball Traps give Frostburn debuffs.
  • Spear traps will vanish when reaching the trap, whether it is inactive or not.
  • Enemy attacks no longer trigger Spectre set healing from hitting friendly NPCs.
  • Running underwater no longer causes flashes of the Suffocation debuff.
  • Dark Mummy and Pixie no longer drop both Status Protection accessories at the same time, 100% of the time.
  • Ancient Cobalt gear no longer drops both Armor and Legs at the same time.
  • Crimson Altar now shows up when you hover over it on the map.
  • Bug where Spectre Staff was trying to chase a Wyvern off the top of the map fixed.
  • Fixed bug where Crimson Axe npc wouldn’t drop Nazar.
  • Fixed bug where Crimtane’s name wouldnt be displayed in mouseover on map.
  • Fixed bug where mayan dart trap darts were affected from frost armor
  • Thorns potion now properly requires worm tooth to craft.
  • Fixed issue where Ice Torch would not emit light when thrown on the ground.
  • Fixed bug where wisp spazzes in water.
  • Fixed frost moon wave display test (Elf Zombie to Zombie Elf).
  • Fixed a bug that was causing the Map to draw over already drawn areas.
  • Fixed the Nymph Banner typo.
  • Fixed a crash when you destroy a teleporter with a chest on top.
  • Fixed a typo causing Bezoars to drop from the Steampunker (178) instead of Moss Hornet (176).
  • Fixed bug where platinum candle was not right clickable.
  • Fixed crash on minimizing the game.
  • Fixed torch duplication bug.
  • North Pole can no longer fire through walls.
  • Fixed a bug with the Christmas Hook.
  • Extractinator now only consumes 1 block at a time (bug fix)
  • Golem and Plantera now flee to despawn after all players have been killed.

Thanks to the Official Terraria Wiki for this information.

[N] Obey

Smissmas 2013!

Posted on: December 21st, 2013 by Obey

Yeah, finally getting back around to the blog again. Here we go with news about games that many Newbs play:

  1. Terraria update
  2. TF2 Smissmas 2013 updates
    1. Five new crates
    2. Everybody gets a free stocking
    3. Important! Weapon Tweaks

Please refer to the bottom of this post to see the full patch notes.

1. Terraria update 1.2.2 (PC only) — **limited spoilers** ———————

Christmas Mode/Halloween Mode

The Christmas Mode has been available in Terraria since 2011, but in order to enable it, the system time of your computer must be changed to a date between December 15th to December 31st. During Christmas Mode, most monsters have a ~7% chance of dropping presents, and the NPC Santa Claus can join your town! Santa, who can sell you a bunch of cosmetics, can only join your world once the Frost Legion has been defeated, and he will die on the next morning if/when your Terraria’s game exists on a computer outside that Dec. 15-31 window. Oh, and the presents now drop lots of festive items, including weapons, eatables, costume parts, and of course, candy cane blocks.  “What’s this?! A chakram… made of fruitcake?!?”

In similar fashion, you can enable Halloween Mode by setting your computer’s system time to a date within October 25th to November 10th, which allows Halloween content, including the ~1% chance to drop Goodie Bags.

In multiplayer, only the system date of the game/server host should matter. (Haven’t tested myself, but that’s my assumption.)

Frost Moon

This hardest-event-yet runs in waves similar to the Pumpkin Moon event released this past Halloween, and can only be started in Hardmode by using a (craftable) Naughty Present. With Christmas-themed enemies and new, Christmas-themed loot like the butt-kicking Christmas Tree Sword, this is one event you’re gonna need some badass friends for help.

Full patch notes (as ripped from the Terraia wiki):

Mechanics and Gameplay:

  • The content of presents have been altered and now contain more goodies. They are also now placeable and stack in your inventory.
  • Santa Claus now has a larger variety of Holiday related items that he will sell to you.
  • Frost Moon is a new event that can be triggered in hardmode. It has 15 standard waves as well as 5 extra bonus waves.
  • There are several new pets as well as 1 new mount that will drop off one of the Frostmoon bosses.
  • Holiday themed wallpaper can now be purchased from the Painter.
  • Maximum player buff slots has been increased to 22.

New Music:

  • There is now an alternate to the underground theme.
  • There is a new track that will play during the Frostmoon.
  • The Music Box will now record music instantly upon being equipped.

Bug fixes:

  • The Honey Balloon can now be crafted.
  • Recording Pumpkin song no longer creates an Ankh Charm.
  • NPCs now go to shelter during eclipses.
  • World gen no longer saves broken chest slots.
  • Increased the damage bonus of stealthing in Shroomite armor.
  • Items which regenerate health per hit now have a cap of 2 hearts per second.
  • Flame Traps will no longer trigger healing from Spectre Armor.
  • Spear Traps are no longer able to fire spear heads upward like projectiles.


2. TF2 Smissmas 2013—————————————————-

The following includes info from the December 6th patch to the December 20 patch.

 New Crates #75, #76 , #77, #78 (Naughty), #79 (Nice)

 Crate #75:

19 .80%
Solemn VowSolemn Vow
19 .80%
Sydney SleeperSydney Sleeper
19 .80%
Strange Part Players Wearing Unusuals KilledStrange Part: Unusual-Wearing Player Kills
9 .90%
Strange Part Spies KilledStrange Part: Spies Killed
9 .90%
Strange Part Burning Enemies KilledStrange Part: Burning Enemy Kills
9 .90%
Defiant SpartanDefiant Spartan
4 .95%
Apparatchik's ApparelApparatchik’s Apparel
4 .95%
or an Exceedingly Rare Special Item!
1 .00%

 Crate #76:

19 .80%
19 .80%
Eviction NoticeEviction Notice
19 .80%
Strange Part Killstreaks EndedStrange Part: Killstreaks Ended
9 .90%
Strange Cosmetic Part Killcam TauntsStrange Part: Freezecam Taunt Appearances
9 .90%
Strange Part Damage DealtStrange Part: Damage Dealt
9 .90%
Front RunnerFront Runner
4 .95%
Cold KillerCold Killer
4 .95%
or an Exceedingly Rare Special Item!
1 .00%

 Crate #77:

Rescue RangerRescue Ranger
19 .80%
Grenade LauncherGrenade Launcher
19 .80%
Scorch ShotScorch Shot
19 .80%
Strange Cosmetic Part Fires SurvivedStrange Part: Fires Survived
9 .90%
Strange Part Ally Healing DoneStrange Part: Allied Healing Done
9 .90%
Strange Part Point-Blank KillsStrange Part: Point-Blank Kills
9 .90%
Builder's BlueprintsBuilder’s Blueprints
4 .95%
Blighted BeakBlighted Beak
4 .95%
or an Exceedingly Rare Special Item!
1 .00%

 Naughty Crate #78: unboxed items have a chance of also being Strange (as well as Festive)

Festive Force-A-NatureFestive Force-A-Nature
11 .00%
Festive SapperFestive Sapper
11 .00%
Festive Crusader's CrossbowFestive Crusader’s Crossbow
11 .00%
Festive Flare GunFestive Flare Gun
11 .00%
Festive EyelanderFestive Eyelander
11 .00%
Festive JarateFestive Jarate
11 .00%
Festive Gloves of Running UrgentlyFestive Gloves of Running Urgently
11 .00%
Festive Black BoxFestive Black Box
11 .00%
Festive WranglerFestive Wrangler
11 .00%
or an Exceedingly Rare Special Item!
1 .00%

Nice Crate #79: These newly-launched cosmetic items were created by Steam Workshop users. They will eventually be available for purchase from the Mann Co. Store. There are 32 in all, with an equal ~3% chance of getting a specific desired item.

Item icon Blizzard Breather.png Item icon Sub Zero Suit.png Item icon Dictator.png Item icon Neckwear Headwear.png Item icon Trail-Blazer.png Item icon Dead of Night.png
Blizzard Breather Sub Zero Suit Dictator Neckwear Headwear Trail-Blazer Dead of Night
Item icon Snow Scoper.png Item icon Nunhood.png Item icon Angel of Death.png Item icon Kiss King.png Item icon Slo-Poke.png Item icon Minnesota Slick.png
Snow Scoper Nunhood Angel of Death Kiss King Slo-Poke Minnesota Slick
Item icon Toy Soldier.png Item icon Five-Month Shadow.png Item icon Mann of Reason.png Item icon Mann Of House.png Item icon Chucklenuts.png Item icon Tiny Timber.png
Toy Soldier Five-Month Shadow Mann of Reason Mann Of House Chucklenuts Tiny Timber
Item icon Face Full of Festive.png Item icon Ruffled Ruprecht.png Item icon Golden Garment.png Item icon Little Drummer Mann.png Item icon Scout Shako.png Item icon Toy Tailor.png
Face Full of Festive Ruffled Ruprecht Golden Garment Little Drummer Mann Scout Shako Toy Tailor
Item icon Extra Layer.png Item icon Polar Pullover.png Item icon Dogfighter.png Item icon Antarctic Parka.png Item icon Runner's Warm-Up.png Item icon Highland High Heels.png
Extra Layer Polar Pullover Dogfighter Antarctic Parka Runner’s Warm-Up Highland High Heels
Item icon Tartan Tyrolean.png Item icon Marshall's Mutton Chops.png
Tartan Tyrolean Marshall’s Mutton Chops

You Get a Stocking, I Get a Stocking, Errybuddy Gets a Stocking!

Really! Really: Log in to TF2 during this winter season, and you get one Gift-Stuffed Stocking, an action item. When you use it, you will gain the following items:

  • A Giftapult (see below)
  • A Backpack Expander; if used, it gives you 100 more slots/two more pages of item capacity, up to a limit 0f 2000 items/40 pages
  • A Name Tag
  • A Description Tag
  • A Tour of Duty Ticket: good for one (successful) Mann vs. Machine “Mann Up” mission
  • Three random weapons (rarely, one or more could be a random cosmetic item, such as a hat)
  • Note: All of the items except for the 3 random weapons/cosmetics are untradable and show that they have been gifted.

A Giftapult is a tool item that can give another unwanted item that you choose to a random online player. Select the Giftapult, then select an unwanted item. The Giftapult will change to a Loaded Giftapult. When the Loaded Giftapult is used, it will disappear from your inventory, and some random lucky Steam person will be gifted your item. (I’m not sure if they have to be playing TF2 at the time to be eligible, or even have the TF2 game installed, but only Steam accounts that are currently online when the Loaded Giftapult is used are eligible.) You can also buy Giftapults from the Mann Co. Store for only 10 cents US!

…And a Secret Saxton!

Also by logging in, if you’re a premium (not free-to-play) TF2 player, you will also get one free Secret Saxton. If you use it while playing on a TF2 server, one random player on that server (not you) will get one random item drop–most likely a weapon, but with the usual chances of a hat/cosmetic instead. The dropped item will also show that it was gifted from you! Everyone on the server will get a notification that you had sent out a gift. Secret Saxtons cost US$0.99 at the Mann Co. Store.

Weapon Tweaks

The Battalion’s Backup just got a passive +20 health increase. This is the first item to passively increase the max health of a soldier past his usual 200. The Backup is already a defensive item, with its buff granting 35% damage resistance (50% vs. sentries) for 10 seconds; now you’ll be more likely to live long enough to deploy the buff, and can continue to survive while under its effects.

Meanwhile, the Concheror is about to see a lot more play. It now grants the equipping Soldier a 2 health-regeneration-per-second effect! This is fabulous for soldiers who rocket jump to rooftops in order to gain surprise on foes, as they can now heal by standing still, and not have to spend more health rocket-jumping around looking for health kits. The Concheror’s buff grants a speed boost and 35% healing of any damage buffed attackers deal. Roaming Sollies are going to love this; the passive largely reduces the Pyro’s afterburn from his fire attacks. You can also see this as stacking with the Liberty Launcher’s lessened self-damage and/or the Black Box’s heal-on-hit for even more survival power. You even continue to heal with the Escape Plan/Equalizer deployed!

The Crit-a-Cola has a reduced penalty also. Since the Scout is already pretty fragile, he now only suffers a 10% increase in damage while the Cola is in use, while still enjoying increased speed and mini-crits. Be careful if you’re equipping any items that will further increase your vulnerabilities to damage.

The Diamondback will likely see more play now as well. It still has a 15% damage penalty from the standard Revolver, and stores a critical hit each time a building is destroyed while the Spy’s sapper-slot item is deployed on it. But now, it also stores critical hits for each backstab kill you earn! You can easily earn five stored crits if you manage to take out an Engie and his sentry, dispenser, and two teleporters. Of course, you lose the stored crits when you die, and your crits aren’t quite as effective as a Revolver’s. But the Diamondback’s critical hits still score 104 damage per hit; two hits will kill most non-buffed units, or one hit will suffice if they’re wounded. You may wish to practice shooting your Diamondback while fleeing the enemy after a successful sap or backstab if you’re followed by just one other enemy unit. The maximum criticals that can be stored is 35.

The Short Circuit is now more effective than ever for Engineers to remove enemy projectiles. Each shot now only costs 5 metal (down from 35!), and the weapon fires much faster now (0.05 seconds, or twenty times a second!). Spam it to erase any stickies, arrows, rockets, bolts, flares, guillotines, balls or ornaments on the ground or streaking at you and your trusty buildings. You can build a sentry and still have enough metal to take out a handful of projectiles, unlike only two before. It only targets players in front of you in range now, but at the cost of 100 metal, you can spam 80-120 damage to an enemy over one second (4-6 per hit) without having to reload or even aim! (Gee, what would happen if you bought improvements for it in an MvM match…?)

Soda Popper has been reworked. It’s hypermode no longer grants mini-crits, and it no longer automatically deploys when full.  Instead, trigger it with your Alt Attack and you can jump up to five times without hitting a horizontal surface! What was an offensive weapon is now more of a defensive and mobility weapon; use hypermode to clear wide chasms and really jump from building to building. The Atomizer will not grant a sixth jump in hypermode, but you can get even more mileage out of your Winger’s +25% jump height passive. It is still a faster-fire Scattergun, so you can still score some quick kills. But with your extra mobility, you may be able to surprise enemies more than ever before.


December 6th Patch Notes (from the Official TF2 Wiki):

  • Added Crate #75, Crate #76, and Crate #77 to the drop list
  • Removed Crate #57, Crate #59 and Crate #71 from the drop list
  • Added new Strange parts that can be applied to Strange cosmetic items
  • Fixed a client crash related to the Mann vs. Machine mission victory panel
  • Fixed players being able to level-up some Strange items when playing on servers with only bots
  • Fixed some cases where Halloween spell effects on items would not appear when they were supposed to
  • Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II
  • Fixed killstreak notices being stuck on the screen when the map is changing levels
  • Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team
  • Updated several backpack images to fix issues caused by mat_picmip
  • Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons
  • Updated pl_upward
    • Fixed players getting stuck in the initial Red spawn room after control point 2 is capped
    • Improved bot navigation
  • Updated cp_gorge
    • Improved bot navigation
  • Updated Mann vs. Machine
    • Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team
    • Fixed Romevision hats conflicting with gatebot hats in Mannhattan
    • Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for
  • Updated mvm_rottenburg
    • Fixed a bug where the bomb could get stuck out of reach in the corner near the cap
    • Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened
    • Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection
  • Updated mvm_mannhattan
    • Rebalanced Empire Escalation
    • Fixed credits not always being collected when they fall into the grinder
    • Fixed a bug that allowed the gates to be captured out of order
    • Fixed a lighting bug related to lower graphics settings that cause the map to be too dark

Undocumented changes

  • Added the Naughty Winter Crate 2013 and the Nice Winter Crate 2013 to the drop list.
  • Updated the descriptions of Killstreak Kits.
  • Mann vs. Machine
    • Giant Bonk Scout: Reduced bonk regen bonus from +65% to +45%
    • Colonel Barrage: Removed -90% rage attribute
    • Colonel Barrage (gatebot variant): Removed -90% rage attribute until after all gates are captured
    • Major Crits (boss gatebot variant): Increased projectile speed penalty from -60% to -65%, and reduced rage penalty from -90% to -80% after all gates are captured
    • Major Crits (non-boss gatebot variant): Decreased reload rate bonus from +78% to +60%, increased projectile speed penalty from -60% to -65%, and removed -90% rage attribute
    • Giant Heal-On-Kill Heavy (boss gatebot variant): Increased rage giving penalty from -10% to -40%


December 18th Patch Notes:


December 20th Patch Notes:

Happy Smissmas 2013!

  • All Players who play TF2 during the event will receive a Gift-Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
  • Added community-contributed winter event items[1]
  • Added the Giftapult, which can be used to launch gift items to randomly-chosen online players
  • Added Naughty and Nice winter keys to the Mann Co. Store
  • Premium Players will receive a Secret Saxton to give to another player
  • Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants


  • Concheror: Added +2 health per second passive for the wearer
  • Crit-a-Cola: Reduced consumption penalty from +25% extra damage to +10%
  • Attack sped up greatly
  • Ammunition cost has been lowered to 5 metal per attack
  • Players and Buildings are only targeted if in range and in front of attacking player
  • Improved visual effects
  • Hype no longer grants mini-crits
  • Added Hypemode which grants up to 5 extra air jumps when active
  • Hypemode is triggered by Alt-Attack when hype is full


  • “Head” and “Misc” slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot.
  • Unusual effect positioning can now be adjusted for all Cosmetic-slot items
  • Unusual Circling Effects have been given a new origin
  • Unusual effects for all Cosmetic-slot items are now visible in the loadout panel and character HUD
  • Fixed the Wiki Cap clipping with the Demoman‘s head

Mann vs. Machine

  • Fixed being able to inspect Blue-team bots
  • Fixed the mission victory screen not always showing the correct information for each player
  • Fixed some clipping issues with the stats in the scoreboard


  • Fixed an exploit where players could move around while using a taunt to attack enemies
  • Fixed an exploit related to the Rocket Jumper and the Soldier’s grenade taunt
  • Fixed killstreaks attained via healing not being considered for round-end win panel
  • Fixed the killstreak hud indicator position in minmode
  • Fixed Taunt Kills strange scores not incrementing properly for the Strange Scorch Shot
  • Fixed strange scores on cosmetic items sometimes failing to increment
  • Fixed gift-wrapped items not showing their interior item to the wrapping player in some conditions
  • Fixed Steam Sale items granted from Snow Globe crafting not being listable on the Steam Community Market
  • Improved bot navigation in cp_gorge
  • Improved bot navigation in pl_upward
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the backpack to filter to automatically filter for valid items when using a tool

Undocumented changes

  • Set the global holiday mode to winter, causing the usual effects such as ropes getting lights and enabling the winter noisemaker.
  • Touching a resupply cabinet will remove any clipping items
  • Content added to bulletin boards in all maps[2], and several maps have had new posters added.
  • Corrected the name of the Smissmas Caribou from Smissmass Caribou.


I hope these blog posts are appreciated. Even though I’m no longer rewriting them all anymore, they’re still a lot of work. Let me know in the comments!

[N] Obey