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Posts Tagged ‘hellstone’

TF2 Patch, Nov 10, 2016

Posted on: November 12th, 2016 by Obey

The important parts of this patch regard “gravetalk”, or your ability to see chat and hear voicechat from your dead teammates (regardless of whether you are alive or dead). Before, gravetalk defaulted to OFF; now it is defaulted to ON, including in Competitive. Of course, you can’t normally receive the chat/voicechat of the other team unless alltalk is ON. The rest of the patch is just bugfixes.

{N} Olse’s ongoing XCOM 2 saga, starring TF2Newbs characters, can still be read on our forums!

Halloween Event ends Tuesday, November 15th! Each day, one contract is unlocked, for a total of 24 (26?) missions to complete. If you haven’t done any, or only some, the remainder are saved in an invisible queue, revealing two at a time.

Each mission rewards a Halloween-themed cosmetic, with a chance of being Haunted.

 

Patch 1

Undocumented changes

Patch 2

  • Updated tf_gravetalk setting for Competitive mode to be on by default

[N] Obey

TF2 Patch, Nov 2, 2016

Posted on: November 2nd, 2016 by Obey

Most important: Spies can’t use sappers during a truce. And players can fight their way out of a spawn room during a truce.

 

FYI: I updated the TF2Newbs’ Guide to More and Better Items. Check it out, and the Halloween Items FAQ on the post before this one.

Oh hey, it’s also time to get your Saxxy submissions on!

 

Full Patch Notes

Added the GA’lloween 2016 community event medals

  • Fixed sv_shutdown not working for community dedicated servers
    • All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
    • Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state
    • This should generally only be necessary if running server plugins that are not compatible with hibernation
    • Added sv_shutdown_cancel to cancel a pending shutdown
  • Updated the truce period during Halloween boss fights
    • Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
    • Sappers can no longer be used while a truce is active
  • Updated the “tiny” spellbook spell
    • Fixed a case where players could get outside the world
    • Fixed not switching Heavies to their melee weapon
  • Updated player destruction mode so the “Team Leader” does not heal teammates while in the Underworld
  • Fixed Halloween contract reward items not being craftable
  • Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats
  • Fixed Casual search criteria being saved automatically while connecting to a server
  • Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions
  • Updated the equip region for the Spine-Chilling Skull
  • Updated pl_fifthcurve_event (Brimstone)
    • Fixed exploit where players could get under the map near BLU starting area
    • Fixed exploit where players could get out of the map near graveyard
    • Fixed exploit where players could enter RED base as BLU
    • Fixed some skeletons running into lava when there are no enemies in Hell
    • Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players
    • Fixed big ghost getting stuck when map ends
    • Fixed a spot where players could get stuck if entering it under Tiny spell
    • Fixed another case of non-solid pumpkin
    • Tuned respawn time for RED team at last area
  • Updated cp_sunshine_event (Sinshine)
    • Fixed multiple visible nodraws and other texture bugs
    • Fixed nonsolid pumpkin in lobby
    • Fixed trigger bounds in RED spawn
    • Various lighting changes

As always, the full patch notes are lifted from the Official TF2 Wiki.

[N] Obey

Scream Fortress VII

Posted on: October 29th, 2015 by Obey

Wow… there’s a lot of new content in TF2 right now! A new Halloween Event with multiple new maps, revival of all of the old Halloween Events, new Halloween contracts, plus the Invasion event that started earlier in the month… Mannpower is now out of beta… Here’s a running timeline of TF2 events:

  • The previous six Halloween Events are live from now until November 11th.
    • TF2Newbs Halloween Event FAQ: http://www.tf2newbs.com/newbs_blog/2014/10/22/a-tf2-newbs-guide-to-halloween-event-maps/
  • The new Halloween Event, Scream Fortress VII, is also live until November 11th.
    • http://www.teamfortress.com/screamfortress7/
  • Invasion ends on November 5th!
    • Blogpost: http://www.tf2newbs.com/newbs_blog/2015/10/08/tf2-invasion-community-update/
  • A major TF2 patch is dated for late December, that should coincide with the semi-annual Steam Sale.

 

PLEASE NOTE: Sorry about the lack of clickable hotlinks. Something’s wonky with WordPress this morning, and the TF2 Wiki is not responding. Check back later, as I’ll be updating this page over the next several days with images, links, and more specific info.

 

website_under_construction

The TF2 Story So Far….

  • Scream Fortress VII comic, “Gargoyles and Gravel” (just released
    • http://www.teamfortress.com/gargoyles_and_gravel/
  • Invasion Update video (Oct 6, 2015)
    • https://www.youtube.com/watch?feature=player_embedded&v=-yQlDnIAR14
  • TF2 comic, “Old Wounds” (Aug 31, 2015)
    • http://www.teamfortress.com/tf05_old_wounds/

 

New Maps!

Gorge Event

A reskinned Gorge attack-defense map

Hellstone

A new, community-made payload map

Moonshine Event

A new, community-made King of the Hill map

Sinshine

A new, community-made control points map

 

 

 

 

Full Patch Notes: Oct 29, 2015

  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
  • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
  • Added the Gargoyle Case which contains 19 community made cosmetics
  • Added two new community-made taunts to the Mann Co Store: Soldier’s Requiem and Zoomin’ Broom
  • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Scream Fortress VII runs through November 11th, 2015

During Scream Fortress VII

  • All players who launch the game will receive a Gargoyle
    • Gives access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • Added Merasmissions
    • A new Merasmission will be available daily up to a total of 13
    • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
  • Added Halloween Transmuting
    • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
    • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
  • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect

General

  • Added inspect animations for the Batsaber and the Giger Counter
  • Fixed an idle animation bug for the Wrangler
  • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
  • Lowered damage of the “bats” spell from 60 to 40
  • HHH’s axe has dulled a bit and no longer guarantees death, but is still very lethal
  • Fixed an exploit related to picking up The Widowmaker
  • Fixed the Batsaber not showing the Killstreak sheen
  • Fixed a scoreboard stat reset bug in Mann vs. Machine
  • Optimized texture memory usage
  • Fix some cases of random hitching experienced by some players
  • Fixed overhead icons stacking on top of each other and now appear side-by-side
  • Added “Sort by Date” to the backpack. Newest acquired or altered items are sorted to the front.
  • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
  • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
  • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
  • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
  • Updated The Infernal Impaler, L’homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel’s Coat, The Killer’s Kit, The Vascular Vestment, The Physician’s Protector, The Cold Killer, The Courtier’s Collar, The Physician’s Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
  • Updated koth_probed
    • Improved optimization of map (especially on mid)
    • Fixed clipping issues (thanks Muselk!)
    • Fixed Engineer imbalance on mid (thanks Uncle Dane!)
    • Added in missing explosion sound effect on aliens
    • Fixed a few prop/ material issues
    • Reduced prop usage

PASS Time update

  • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
  • Added convar: tf_passtime_ball_sphere_collision
  • Added entity: tf_logic_on_holiday

Mannpower update

  • No longer in Beta
  • Added new map: Hellfire
  • Three new powerups: King, Plague, Supernova
  • Grappling hook changes
    • Reduced max rope distance
    • Reduced grapple dismount jump height
    • 30% hook movement speed penalty for Heavyweapons
  • Flag rule changes
    • Flags can no longer be returned by touching them
    • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
    • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
    • Small health regeneration for non-powered up flag carriers
    • Flags and capture zones are disabled for 30 seconds after a capture
  • Powerup rule changes
    • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
    • You cannot pick up enemy colored powerups
    • Team colored powerups will attempt to respawn in that team’s base if not picked up in time
  • Other changes
    • Overhead powerup icons are now team colored
    • Warlock powerup renamed to Reflect
    • Reduced Knockout max health bonus for demos carrying swords and shields
    • Haste now increases huntsman firing speed
  • Bug fixes
    • Reflect damage no longer occurs after death (Pyro afterburn)

[N] Obey