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Posts Tagged ‘cactus’

TF2 Patch Update: 08/01/14

Posted on: August 1st, 2014 by Obey

With all the news that is news (not really), here’s what to expect:

  1. Headlines of the video game industry
  2. TF2 patched on June 30th, and I just got around to it.
    • Cactus Canyon just got a new stage!

 

1. Headlines

  1. PC Gamer reports that ESPN was so impressed with its ratings of its coverage of their Dota 2 International tournament that the sports network may be ready to start covering esports to a greater degree.  Why not? They did draw over 20 million viewers total for the event, according to Valve.
  2. The TF2 Blog has announced the Fourth Annual Saxxy Awards! September 24th is the submission deadline.
  3. There is an official CivRome mod for Civilization V!  But you need all of the DLC and expansions to run it.
  4. ArcadeSushi’s list of the Top 10 RPGs of all time.  Just because.

 

2. TF2 Changes

The Heavy’s Gloves of Running Urgently (and the Bread Bite reskin) had been changed back in the June 11th patch to cause the equipping Heavy to suffer mini-crits from all damage for 5 seconds after switching off of them, instead of the previous 3 seconds.  Apparently that was a bug, and now the mini-crit penalty is now back to 3 seconds after weapon switching.

The multi-stage beta map Cactus Canyon now has a third stage. And how about this: there is a train to dodge! Capping the point on the train tracks will cause the payload bomb to explode when hit by a train.  Both Cactus Canyon had some updates, as you can read below.

 

Full Patch Notes

  • Added a new startup music track from Expiration Date.
  • Fixed projectiles causing teleporter exits to detonate.
  • Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload.
  • Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator.
  • Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3.[1]
  • Fixed a bug related to orphaned marked for death particles.
  • Updated the target ID to be hidden while taunting.
  • Updated the Bolt Boy to have two styles like the Bonk Boy.
  • Updated the equip_regions for the Bonk Boy and the Bolt Boy.
  • Updated the materials for the Boo Balloon.
  • Updated pl_cactuscanyon.
    • Added stage 3.
    • Limited Red flanking route near cliff to Blu spawn in stage 1.
    • Added health and ammo inside underpass by Blu spawn in stage 1.
    • Adjusted spawn times in stage 2.
    • Adjusted health and ammo packs.
  • Updated rd_asteroid.
    • Mode changes
      • Updated HUD layout.
      • Fixed a bug that would prevent players from picking up the reactor core.
      • Teams will now spawn 70% faster if their C robots are dead.[2]
    • Map changes
      • Fixed unbalanced ammo kits in Blu base near the vault.
      • Added flashing light in the vault that will activate when a player is stealing points.
      • Added larger one way glass windows to spawn exit doors.
      • Added small ammo pack to top of the stairs at the cave exit.
      • Shortened length of pipes in vents that require players to crouch.
      • Increased track length for A robots. This is to provide more angles of attack.
      • Extended flat area near left spawn exit for Engineers to build teleporters.
      • Lowered the health for the A robots from 500 to 300.
      • Fixed a bug where the power supply would not disable the flashing alarms when it was captured.

Undocumented changes

  • Updated the backpack icon of the Boo Balloon.
  • Fixed another item clipping bug.
  • items_game.txt, the items database and misc data file, is now in a new VPK file called tf2_scripts.vpk.

 

[N] Obey

TF2 Update: 7/8/14

Posted on: July 8th, 2014 by Obey

According to |N| Octo, #3 is currently assigned to run pl_cactuscanyon, and #16 is assigned rd_asteroid.  This morning, each server was empty with a different map queued up.  I’m not sure if Octo took them down, or voting or other methods changed the map.  Stay tuned — [N] Obey

Here’s the summary:

  1. Launch of the Mann Co. Beta Maps, an Early Access program
    • Now hosted on Newbs’ Servers #16 and #17 #3!!
  2. A tweak to the game mechanics on Heavy weapons: Winding up via holding the secondary attack now counts toward reducing the one-second penalty
    • In other words, you can fire the weapon, hold secondary attack to keep it spun up without firing, then resume firing without again suffering the one-second damage ramp up penalty.
    • Also, you can simply start spinning up early, so that when you begin firing, you will suffer less or none of the ramp up penalty.
  3. Reminder: Bread Boxes cannot be crafted after tomorrow (7/9/14)
  4. Fixed some item skins and item equip regions
  5. (Added 7/9/14) In case you missed it: This comic will summarize the ongoing Team Fortress 2 story!
  6. (Added 7/10/14) Includes the 7/9/14 patch notes, of fixes to the two beta maps. I posted these after the 7/8/14 patch notes.

 

Mann Co. Beta Maps!  …Do What Now?!

The Official TF2 Blog informed us today that they want the greater Steam community to play some undertested beta maps and provide feedback.  Sound like something you’re interested in? Because they are live on the TF2Newbs servers now!

Server #16 is now Asteroid, a robot destruction beta map: launching a new game mode!  In robot destruction mode, players compete to destroy the other teams’ harmless enemy robots and/or fetch an intelligence briefcase to earn points, unlocking more waves of robots until a winning point total is reached by one team first.

rd_asteroid

rd_asteroid

Server #17 #03 is now Cactus Canyon, a payload beta map with two short stages, instead of one long stage like all payload maps before this one.

Server #17 is currently 24/7 pl_badwater, which is what server #03 had been.

You can join these TF2 servers by enabling the drop-down console, and typing one of the following to join:

server16.tf2newbs.com
server17.tf2newbs.com
server3.tf2newbs.com

Got feedback?  Go here for server 16 or server 3. They are beta maps, so they’re somewhat unfinished and may end up being tweaked or overhauled.

 

Full Patch Notes: 7/8/14

Undocumented changes

 

Full Patch Notes: 7/9/11

Patch 1

  • Updated rd_asteroid
    • Fixed incorrect respawn times for Blu attackers
    • Fixed missing kill triggers in pits
    • Added blockers to starting gates to prevent engineers from building outside the base before the round starts
    • Added medium health kit near large ammo pack at the front doors of each base
    • Removed the ability to create buildings in the lasers
    • Removed chair prop from vent access room near vault
  • Updated pl_cactuscanyon
    • Prevented players from shooting over the fences by the mid building in stage 2
    • Prevented players from shooting between spawns in stage 2
    • Fixed a bug which prevented Blu team from winning upon a successful capture
    • Fixed players getting under the terrain near the first Blu Spawn in stage 1

Patch 2

  • Updated rd_asteroid to fix another problem with respawn times for Blu attackers