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Archive for the ‘Uncategorized’ Category

A Sneak Peek of the Pyro Update

Posted on: March 5th, 2017 by Obey

Look! Actual TF2 news…!

Oh, here’s a couple of tidbits before the actual Sneak Peek:

  • Login to the TF2 Newbs’ Forums and let us know what you’re playing lately, or read up {N} Olse’s ongoing XCOM 2 narrative.
  • This TF2Newbs Blog surpassed 300,000 lifetime hits earlier this year! Thanks for the scratches!
  • If you’re a TF2 noob, read this popular FAQ about all the different TF2 items. This post alone has earned over 28,000 hits.

Valve has been making the rounds in the media, dropping hints on what they’re working on in TF2. You can read Game Revloution’s short piece here, but here are the highlights:

 

team-fortress-2-adding-competitive-mode-matchmaking-2

 

Pyro Rebalance

Valve is currently busy with rebalancing the Pyro. It’s not clear if there are any new weapons, but you can be sure that some existing weapons are being tweaked, and so Valve is testing how such changes could affect they Pyro’s role and the game environment as a whole.

 

Contract Campaigns Will Return

Heavy Contract

Feedback that Valve has received demands more player choice in what kind of contracts to complete during these campaigns, so Valve is learned toward a “Choose Your Own Adventure” style of contract selection and completion. So it’ll feel more like a mini-quest? A skill tree? A treasure hunt? Eh, we’ll see. Hopefully this means you won’t be playing anything but stock Sniper because you have a contract that demands headshot kills.

 

Elo is Coming

The Electric Light Orchestra? No, the Elo rating system.

What?

Valve has been working on an (assumably Valve-made) rating system improvement over the play-to-win Rank system in TF2′s Competitive Mode. Elo is shorthand for saying that your overall win-loss record and/or your recent record of play will define an estimate of your playing skill, but only for the use of ranking you against other players in order to find players of (hopefully) similar skill to play against. Plenty of other gaming communities use it.

Team-Fortress-2-Competitive-Matchmaking-Featured-Image

You see, TF2 has long been home of the casual, tryhard-but-not-elite gamer that can usually find a server to enjoy the game without being constantly steamrolled by gaming elites. (Well, that has been the goal anyway.) Valve is trying to bridge those elites back into TF2 with a more familiar Competitive Mode, links to following other elite gamers, and ranking systems, while also giving us tryhards tools to be, you know, more competitive. Where before they were trying to cater to two different groups, they’ve realized that we’re one community with members of many different skill levels.

 

Welcome to the Jungle

As I’ve said previously, Valve has been working for months on jungle-themed terrain models in preparation for a new Valve-made map. Of course, community-designed cosmetics have been requested by Valve for some time now. Don’t forget to jump into the Steam Workshop and have some say in what virtual cosmetics you can buy in the near future.

through_the_jungle_by_lampenpam-d4czp2v

Gee, wouldn’t a jungle theme fit in great with a Summer Sale?

 

Steam Greenlight to be Reworked as “Steam Direct”

Later in the same interview, Valve discussed the bottleneck of indie games trying to get published on Steam. Valve intends to greatly simplify the process by passing a simpler validation process, rather than having gamers bother to rank a few of the many games they would like to see supported by Steam. That includes improving the Discovery Queue to target the user with games they would like based on their preferences, browsing, and other gathered data.

 

Anyway, expect Valve to put up a blogpost announcing changes–it has promised to communicate much more and gather feedback, rather than simply posting the day before a major update. (Again, Valve Time, but we’ll see.)  Valve has said officially that there are five coders assigned to TF2, part of a team of sixteen Valve members currently involved.

More sources/reading material:

 

[N] Obey

P.S. Don’t be surprised if TF2 updates to the Source 2 engine a couple of years from now. That’s the gaming software that Valve is trying to get their entire staff working with.

P.P.S. Valve is one company, made up of many employees. It’s singular, not plural. The journalistic community has changed their minds and started referring to companies and groups as a plural noun and not the correct, singular noun. Dudes, use the singular noun. If you make me say “Valve are” or “Valve have”, then I’MMA FIGHT YOU.  (This postscript has been approved by Saxton Hale.)

 

Steam Update, Jan 19, 2017

Posted on: January 19th, 2017 by Obey

Not a lot of news with TF2 since the smallish Christmas Update and the Winter Steam Sale. The January 16 patch had a few very minor fixes. A Steam Update today had a few changes as well.

 

Steam Update

This isn’t the complete update notes for the client, but I’d like to draw attention to a few things you may have missed:

  • You can now reassign where your saved games are stored, by changing the default pathing under the Properties > Local Files menu.
    • Some third-party games like Terraria have been stored in your Documents > Saved Games folder under your Windows User account, while the rest were stored within the individual game folders of your Steamapps folder. Now you can manipulate them all into a single location if you wish.

 

  • Added support for Xbox 360, Xbox One, and Generic X-Input (third-party Xbox style) controllers.
    • Note that individual controllers are not recognized at this time, so any controller can be set up to any saved custom settings.

 

  • You can now assign a trackpad to function as a single large button. Need another button to bind the cycling of your Vaccinator’s resistance type? Slap it onto your trackpad.

 

  • Added support for some third-party PS4 controllers by certain brands.
  • Fixed a bug where PS4 triggers had a “hair trigger” by being scaled incorrectly, so that they hit their max value too soon.

 

Comics #6 is out

In case you missed it, the crazy TF2 story continues in comic book format! In this issue, did the Medic die? And will it tell us the story reasons how respawning works? You’ll have to read to find out!

 

[N] Obey

TF2 Smissmiss 2016!

Posted on: December 21st, 2016 by Obey

By the way, 2fort servers #04 (and sometimes #05 and #18) have been regularly starting up most evenings, usually around 6PM EST/3 PM PST, and are active for a few hours. If you’re looking for some 2Fort action without hackers or grossly unbalanced teams, just type “connect server4.tf2newbs.com” into your console; no password required.

Meanwhile, the ever-expanding adventures of the Newbs’ XCOM 2 saga can be found on our forums. Read up while you’re powering through all that fruitcake.

Speaking of fruitcake, server admin Packhead is streaming free Christmas music! Find that link on our forums as well.

Winter 2016

The short version of the latest Holiday Update:

  • The Steam Winter Holiday Sale started today!
  • No new contracts, maps, or weapons this season. Definitely a simpler update this holiday season.
  • Logging in to TF2 during this event scores you a Gift-Stuffed Stocking tool item.
    • If used, it contains 2-3 random weapons, paint can, name tag, description tag, backpack expander, giftapult, and occasionally other random items such as cosmetics. These items are untradeable.
  • The keyless Winter 2016 Cosmetic Crate drops new community-made cosmetics.
    • Instead of buying a key and dropping/buying a crate, you just buy the unlocked crate.
    • Crates don’t expire, but they can only be bought for a short time.
    • Crates have a chance of also dropping a Festivizer tool that makes an item festive.
    • Festivizers now work on more items.

Festivizer

  • Mann Co. Store is having a 20%-75% off sale, highlighting tools and cosmetics.
    • Sale now thru January 11th.
    • Valve Winter Sale hasn’t started… yet.
  • Matchmaking changes (see below)

 

 

Matchmaking Changes

At the end of a Comp or Casual match, the following happens:

  1. Players are automatically formed into a rematch with the same teams of players.
  2. Server then prompts map vote of current map or two others, based on searched maps of player prior to match.

Casual now has a new, voluntary version of the old autobalance system. During a match, you may be prompted to switch sides if teams become unbalanced because of players leaving games. If you volunteer, you will earn bonus XP during the match; you are not required to switch, and no one will be forced to switch sides.

Also, you can now set a maximum accepting ping for Comp or Casual matches but selecting the gear icon in the Matchmaking lobby.

 

Full Patch Notes: Dec 21, 2016

As always, full patch notes courtesy of the excellent Official TF2 Wiki.

  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann Co. Store
  • Added 3 new taunts to the Mann Co. Store
  • New weapons for the Festivizer!
  • Mann Co. Store winter sale!
    • Look for 20%-75% off selected unlocked cosmetic crates, taunts, and tools in the Mann Co. Store through January 11th, 2017
  • Matchmaking Improvements
    • At the end of a Casual match, players are automatically formed into a new match with the same players and teams
      • Players get to vote on which map the new match will take place on
        • There are 3 maps to vote on, chosen based on the maps everyone in the match had selected when they began searching for a match. The current map is always the first option.
      • This replaces the Rematch system
    • Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing “Ping Settings”
  • New autobalance system to help with balancing teams when players leave a match. The system will ask players to volunteer to switch teams.
    • Automatically enabled for all Casual match servers
      • Players who switch will be able to earn bonus XP as a reward
    • Community servers can enable this new feature by using “mp_autoteambalance 2″

General

  • Fixed security issue reported by Justin G. (sigsegv) and Linus S. (PistonMiner)
  • Fixed not clearing the teleport condition for players who have their teleport interrupted before the teleport is complete
  • Fixed PASS Time exploit related to bonus points
  • Updated mat_monitorgamma so it can be adjusted in Competitive mode
  • Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann vs. Machine mode
  • Fixed a bug related to bot Engineers and teleporters in Mann vs. Machine mode
  • Fixed not being able to transfer Strange stats between versions of Jarate and the Sapper
  • Fixed incorrect particle position for Unusual taunt effects when using the Racho Relaxo(sic)
  • Added the ESA Rewind tournament medals
  • Added the Winter Wonderland 2016 community medals
  • Updated the Dalokohs Bar to fix a bug related to the health buff
  • Updated cp_metalworks to fix a texture problem
  • Updated pd_watergate
    • Respawn times will now change depending on which team is in the lead: 8 seconds to leading team, 4 seconds to trailing team
    • Moved the current beer amount to the center of the HUD
    • Added a jump to low spawn route to give respawned players something to do en-route to mid
    • Added a light to illuminate roof-snipers better
    • Adjusted some clipping[N] Obey 

TF2 Patch, Nov 10, 2016

Posted on: November 12th, 2016 by Obey

The important parts of this patch regard “gravetalk”, or your ability to see chat and hear voicechat from your dead teammates (regardless of whether you are alive or dead). Before, gravetalk defaulted to OFF; now it is defaulted to ON, including in Competitive. Of course, you can’t normally receive the chat/voicechat of the other team unless alltalk is ON. The rest of the patch is just bugfixes.

{N} Olse’s ongoing XCOM 2 saga, starring TF2Newbs characters, can still be read on our forums!

Halloween Event ends Tuesday, November 15th! Each day, one contract is unlocked, for a total of 24 (26?) missions to complete. If you haven’t done any, or only some, the remainder are saved in an invisible queue, revealing two at a time.

Each mission rewards a Halloween-themed cosmetic, with a chance of being Haunted.

 

Patch 1

Undocumented changes

Patch 2

  • Updated tf_gravetalk setting for Competitive mode to be on by default

[N] Obey

TF2 Patch, Nov 2, 2016

Posted on: November 2nd, 2016 by Obey

Most important: Spies can’t use sappers during a truce. And players can fight their way out of a spawn room during a truce.

 

FYI: I updated the TF2Newbs’ Guide to More and Better Items. Check it out, and the Halloween Items FAQ on the post before this one.

Oh hey, it’s also time to get your Saxxy submissions on!

 

Full Patch Notes

Added the GA’lloween 2016 community event medals

  • Fixed sv_shutdown not working for community dedicated servers
    • All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
    • Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state
    • This should generally only be necessary if running server plugins that are not compatible with hibernation
    • Added sv_shutdown_cancel to cancel a pending shutdown
  • Updated the truce period during Halloween boss fights
    • Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
    • Sappers can no longer be used while a truce is active
  • Updated the “tiny” spellbook spell
    • Fixed a case where players could get outside the world
    • Fixed not switching Heavies to their melee weapon
  • Updated player destruction mode so the “Team Leader” does not heal teammates while in the Underworld
  • Fixed Halloween contract reward items not being craftable
  • Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats
  • Fixed Casual search criteria being saved automatically while connecting to a server
  • Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions
  • Updated the equip region for the Spine-Chilling Skull
  • Updated pl_fifthcurve_event (Brimstone)
    • Fixed exploit where players could get under the map near BLU starting area
    • Fixed exploit where players could get out of the map near graveyard
    • Fixed exploit where players could enter RED base as BLU
    • Fixed some skeletons running into lava when there are no enemies in Hell
    • Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players
    • Fixed big ghost getting stuck when map ends
    • Fixed a spot where players could get stuck if entering it under Tiny spell
    • Fixed another case of non-solid pumpkin
    • Tuned respawn time for RED team at last area
  • Updated cp_sunshine_event (Sinshine)
    • Fixed multiple visible nodraws and other texture bugs
    • Fixed nonsolid pumpkin in lobby
    • Fixed trigger bounds in RED spawn
    • Various lighting changes

As always, the full patch notes are lifted from the Official TF2 Wiki.

[N] Obey