TF2 Update: 10/1/14
Posted on: October 1st, 2014 by ObeyNOTE: Currently, servers #13 and #27 (UK) are down. The usual server mechanics have been notified, and I’m sure everything will be up in less than a day. –[N] Obey
Here’s what’s going on:
- The 2014 Saxxy winners have been announced! Click the link to watch the nominated videos.
 - All TF2 servers can now allow a vote whether to activate/deactivate player-count autobalancing only.
 - All TF2 servers now, by default, allow teamtalk to be on (allowing dead players to be heard by living players).
 - Muting a player now applies to text chat as well as voice chat.
- Previously, this was not available without SourceMod or other third-party scripts (I think).
 
 - Minor changes to rd_asteroid
 
Full Patch Notes
- Improved memory usage for Mac clients
 - Fixed an exploit that allowed item nametags to go beyond the 40 character limit
 - Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop
 tf_teamtalkis now on by default – the dead can talk to the living- When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar 
cl_mute_all_commsto 0. - More weapon models are now loaded on demand to reduce overall memory usage
 - Added “Enable/Disable Auto TeamBalance” votes
- Successful votes will enable/disable team player count balancing
 - Use 
sv_vote_issue_autobalance_allowedto control if this vote is enabled on the server - Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
 
 - Updated 
rd_asteroid- Increased overtime to 45 seconds
 - Added more sound cues when overtime starts
 - Dropped reactor cores now blink on the HUD when they are about to return
 - Added latest art assets to blue base exterior
 
 
Undocumented changes
- Renamed Enchantment: Eternaween to Eternaween.
 - Added a description to Tipped Lid.
 
[N] Obey