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Posts Tagged ‘team fortress 2’

TF2 Patches n’ More: June 11, 2014

Posted on: June 11th, 2014 by Obey

*****Currently, Newbs’ servers #09 2fort, #14 goldrush, and #26 are down for repatching. Check back in the next 24 hours.******

Here’s the summary:

  1. HEADLINES–see below for article links.
  2. Team Fortress 2 had two patches today.
    • Lots of bugfixes, exploits, and some cosmetics’ slot placements.
    • Taunts are now push-to-hold toggles.
    • Updated the Eureka Effect wrench (see below).
    • What’s up with the Bread? (see below)
  3. Reminder: Steam Summer Sale usually launches around the last week of July. With that in mind:
    • Craft some Mysterious Cards (see below); they seem to replace coupons as a reward when crafting Steam badges currently.
    • Expect some new Summer-themed Crates and Keys.  Last year we had those nine color-coded Summer Coolers and Summer Claim Checks.

 1. HEADLINES

Click the link in the headline to jump to the pertinent article.  Happy summer reading!

  1.  The Dota 2 International for 2014 has raised over US$9 million in prize money, and it still has two months to go. That’s about as much as the prize pool for the annual Masters golf tournament, according to these guys.
  2. The most recent Official TF2 Blog post talks about new weapons that Valve have tested and rejected. They are probably getting ready to launch some new weapons in the near future, but expect Valve to be patient, as they have been busy reworking existing, underused items. New items haven’t launched in 18 months or so.
  3. The Highlander Open is inviting non-competitive TF2 gamers to put on their best tryhard hat and give the competitive TF2 scene a try. You will still need to form your own group of at least 9 players. Note: Be sure to see their list of Banned Items.
  4. Telltale Games is working on a new game that is supposed to explore the origins of Handsome Jack, the mouthy bastard you may or may not have hunted down in Borderlands 2. It will involve some moral-based decisions that will alter the flow of the game to a degree, and will be released as a series of five episodes over a Season (much like BL2′s Season Pass, I’m sure). It will also take place on that ever-present Hyperion moonbase you see in the other games, and is slated for release on October 17, 2014. Here is a 16-minute trailer, courtesy of PC Gamer.
  5. ICYMI: Dota 2 had a patch on June 2nd, in case you missed it. Yes, that’s what ICYMI means. You may have learned something useful today. There was another one on May 30th, but the main thing there is that you will score no points if you are playing in an invalid slot (i.e. a Core playing in a Support slot, or vice versa).

 

2. Team Fortress 2 Patches — June 12, 2014

See below for the full patch notes.

Updated: The Eureka Effect

Eureka Effect

You can now pick up buildings with the Eureka Effect in your loadout.  Just like before, you can build a teleporter near a point for defense, use your wrench to return to the respawn room and reload, jump back into your teleporter to get back up front quickly, then continue to rebuild your nest. Except now, you can move your buildings later if you need to, just like stock Engineers.

The Eureka Effect now repairs and upgrades buildings at half the normal rate. It’ll take 16 clicks (instead of 8) to upgrade a building, consuming the same amount of metal to upgrade, as it uses only half as much per hit. The initial build should still take the usual time. This replaces the old penalty that denied the ability to move your buildings. And it’s not much of a penalty if you’re Wrangling your level-3 sentry gun!

You can now teleport either to your spawn OR the location of your teleporter exit. You can toggle between the two locations by hitting the reload key (default: R). Consider this the next time you MvM and need to hide before you get ganked, or port over to your sentry gun next to your exit!


Dat Bread

Bread.png

This is probably a temporary thing: when you teleport, one of nine bread models may appear, disappearing in a few seconds.  I wonder if they correspond to the nine TF2 classes… and Archimedes finally gets his pretzel (see top-right corner of the second image)! Maybe we will start defending Rome in MvM or some such.

All I’m saying is, Dustbowl has had rat holes inserted into the buildings of its map for like, a year now.  So what’s that all about?!

Full Patch Notes: Patch 1

  • Fixed item descriptions for Strange scores not appearing to update
    • So now when you get killed by the same Strange weapon continually, you should see the weapon increase its increment! Hooray.
  • Fixed a bug where damage dealt and healing done Strange scores would stop incrementing
  • Fixed an exploit where teleporters could build up a large amount of health
  • Fixed a bug where premium accounts would temporarily appear to revert to free status
  • Fixed deflected rocket explosion sounds playing repeatedly
  • Fixed deflected Black Box rockets not giving health to the Pyro
  • Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine
  • Fixed several cosmetic items not cloaking properly for the Spy[1]
  • Added the AsiaFortress Cup Season 7 medals
  • Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file
  • Updated the localization files
  • Updated the Eureka Effect
    • Can now pickup buildings
    • Repair and upgrade rates have been decreased
    • Can teleport to your spawn room or your Teleporter Exit

Undocumented changes: Patch 1

  • Updated the backpack icons for the Director’s Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
  • Added a prompt above players in the High Five! taunt pose.
  • Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
  • Moved the Director’s Vision from the Action slot to the currently unused Taunt slot. fixed in patch 2
  • Fixed Spy’s revolvers not using the Spy‘s hand in reload animations.
  • Bread now sometimes spawn when using a Teleporter.
  • Updated the equip_region of El Muchacho.
  • Updated the item type of Brawling Buccaneer and Hornblower.
  • Fixed a bug that let players move while taunting.
  • Added console commands tf_taunt_move_forward_speed, tf_allow_sliding_taunt and taunt_by_name.
    • I think tf_allow_sliding_taunt allows a function similar to the old frozen-taunt-while-moving.
  • Dispensers now cost 70 metal when using the Gunslinger. fixed in patch 2
  • Added a white line above the names of the buildings on the Construction PDA menus.

Patch 2

  • Fixed a client crash caused by failing to properly parse the item schema
  • Fixed not being able to equip The Director’s Vision taunt in the Action slot
  • Fixed not being able to taunt with the Spy’s disguise kit
  • Fixed the Engineer‘s build menu staying open after changing class[2]
  • Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
  • Updated the description of The High Five! Taunt to better describe the new toggle behavior
  • Updated the materials for The Eureka Effect HUD to support mat_picmip

 3. Mysterious Cards

Like I said above, the Steam Summer Sale (in whatever form) will be coming eventually. On June 10th, users who crafted Steam badges began receiving one of a set of ten Mysterious Cards. PC Gamer weighed in with their thoughts, and referred to Reddit for some of their speculative information.

In crafting these cards, I found that I got one random card, numbered 1 thru 10 with a yellow Steam logo, with each badge I crafted. It seemed to replace the usual game coupons I was accustomed to getting–perhaps further evidence of the upcoming sale; do they want to halt the couponing if they’re about to launch a sale?

Lately, they seem to trend for $0.25 to $0.30 on the Steam Market, if you just want to go buy a set.  But you can’t craft a badge with them… YET.

 

[N] Obey

Team Fortress 2 – Now no longer just a cutting edge hat simulator

Posted on: January 24th, 2011 by octo dhd

http://wiki.teamfortress.com/wiki/The_Essential_Accessories

Yup, we got socks and matching sweatbands.  If I didn’t love my octopus treasure hat so damn much, I’d complain and say that TF2 is now a full fledged FPS Doll & Accessory simulator.   But, I guess the old tall GI Joes had different clothes which increased their killing ability, so..  Yay for new items!

100 Crates, 100 Keys, 0 Unusuals – But its not all bad

Posted on: November 2nd, 2010 by octo dhd

As some of you may know, today we had an event where I opened 100 crates, with 100 keys, and recorded the results for all to see!!! 

The full results can be seen at http://tf2newbs.com/box_results.txt the first column is crate type, then second is the name of the item found.   If someone wants this in csv, let me know and I’ll put that up too.  Or you can just look at the backback and see all the goods (in the order they were found) http://www.tf2items.com/id/tf2newbs_crate_event  the 2 items on page 3 were random drops.

Unfortunately no unusuals were found, but all is not lost.  Through fuzzy mathematics it appears I broke about even on the entire endeavour.

Lets break down the items, and the math….

Columns are number found, crate type, item name, estimated value (based on valve store)

     11 #1 distinct lack of hue (2.49)
      7 #2 duel game (0.99)
      7 #1 equalizer (1.99)
      6 #2 australium gold (2.49)
      6 #1 vita saw (0.49)
      5 #5 name tag (4.99)
      5 #1 gunslinger (2.45)
      4 #3 bushwacka (4.99)
      4 #2 l’etranger (2.49)
      4 #2 blackbox (2.49)
      4 #1 scottish resistance (0.49)
      4 #1 old guad (2.49)
      3 #2 shortstop (2.49)
      3 #1 name tag (4.99)
      3 #1 abundence of tinge (2.49)
      2 #5 southern hospitality (0.49)
      2 #5 powerjack (2.49)
      2 #4 whoopee cap (4.99)
      2 #4 pain train (1.99)
      2 #3 distinct lack of hue (2.49)
      2 #1 nappers (2.49)
      1 #4 duel game (0.99)
      1 #4 battalion backup (4.99)
      1 #4 abundence of tinge (2.49)
      1 #3 stout shako (4.99)
      1 #3 homewrecker (2.99) [cost of buying things to craft it]
      1 #3 duel game (0.99)
      1 #3 description tag (2.49)
      1 #2 stuntman (4.99)
      1 #2 puglists (4.99)
      1 #2 pain train (1.99)
      1 #2 chieftains challenge (4.99)
      1 #2 a deep commitment to purple (2.49)

I based prices either on how much it’d cost to craft, pricing of similar items, or just what what it is worth in trade / etc.  For example: nappers are nearly worthless to trade, but crafting two of them gets you another hat, which is probably worth at least 4.99 in the steam store.  

Summing up the total for all those brings us to MSRP of $244.50  – thats even with me considering the chieftan and the stout shako as $4.99 hats, when they can trade higher than that. 

For this event I spent $249.00 (in two chunks, since steam wallets can’t hold that much) to get 100 keys.  I begged and pleaded for free crates.  So if we ignore the interest I could of been earning on this money if I had invested it instead of spending it on keys in a video game I came out about even.   I might be a little off with the values, but if you consider that it brought a bunch of people together, and that a lot of people had a good time I think it was worth it.

So I’m pleased that I broke about even on store value, unfortunately in game value of many of these items is pretty weak compared to the store price.

My results lead me to believe that opening crates isn’t necessarily a bad method of attaining items, as long as the crates are found or were obtained for nearly nothing. 

If anyone out there wants to donate a unusual hat to a good cause, let me know on steam  http://steamcommunity.com/id/octodhd

2 TF2 Halloween Contests from Newbs for 2010

Posted on: October 31st, 2010 by octo dhd

Yup, we’re at it again.  We’re having the annual pumpkin carving contest, with 3 prizes (listed at bottom of post).   The contest is simple, carve a pumpkin with a TF2 theme, take a picture, send it in http://www.tf2newbs.com/contests/2010-Team-Fortress-2-Pumpkin-Carving/Pumpkin_uploads/ and wait to win excellent prizes and the respect of your peers.  So pick up a pumpkin on the cheap today or tomorrow, carve/paint/etch it to your hearts content, and submit it.  You’re a winner, now prove it.

In addition to the pumpkin carving contest we are also offering a new contest for people better at the written word.   Write a piece of fanfic involving the TF2 universe, send it in (contest@tf2newbs.com) and cross your fingers.  We havn’t advertised this contest very well, so theres probably a good chance that there won’t be a lot of competition, which is good for you, since it’ll be easier to win.. :)

The prizes for both contests are the same:

1st – $25 worth of games from steam

2nd – $15 worth of games from steam

3rd – $10 worth of games from steam

All entries are due by midnight pacific November 2nd.  Judging will happen on the 3rd.  Please be sure to at least include your email address in the filename, feel free to make it a text file zipped with the pictures.  If you have any additional questions about submitting please contact octo (octodhd’s steam community page)

The Curse Of The Golden Wrench – Team Fortress 2

Posted on: July 7th, 2010 by Bionic Dingo

This week valve has been giving out ‘Golden Wrenches’ willy wonka style to lucky tf2 crafters. They have been allowing us normal folk follow along on The Engineer Wrenchlog. Early this morning (2 or 3 am eastern) Drunken F00l managed to find himself a golden wrench. Good for him. He’s done a lot with his backpack viewer (http://tf2items.com) and previously brought us the idler client thing whcih caused quite the fuss a few months back. The steam powered forum people seem to think there is some sort of grand conspiracy going on since he’s a known guy, so they’ve been calling for his wrench to be removed. A short while ago their cries for ‘justice’ were answered and his golden wrench was stripped from him, and it appears he was vac banned :(

I don’t have a god in this fight, but I thought drunken contributed far more than he took away from the greater community. I’m sure the whine from the forum people hurt everyones ears up at valve, but I think a VAC ban might be a bit much. If you feel one way or the other feel free to post below, I’m also going to link to the ‘unban fool’ community group.

Unban drunken f00l steamcommunity group